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cuberite-2a/source/cRoot.h
faketruth b5b920deda You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!)
Fixed a memory leak/error in cPickup.cpp
Multiple worlds are stored in cRoot
cClientHandle lists are taken out of cWorld and now stored in cServer
Worlds now have names to distinguish them by
Some functions in the Core plugin now distinguish between worlds

git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 21:57:08 +00:00

63 lines
1.6 KiB
C++

#pragma once
class cThread;
class cMonsterConfig;
class cMCLogger;
class cGroupManager;
class cRecipeChecker;
class cFurnaceRecipe;
class cWebAdmin;
class cPluginManager;
class cServer;
class cWorld;
class cRoot //tolua_export
{ //tolua_export
public:
static cRoot* Get() { return s_Root; } //tolua_export
cRoot();
~cRoot();
void Start();
cServer* GetServer() { return m_Server; } //tolua_export
cWorld* GetWorld(); //tolua_export
cWorld* GetDefaultWorld(); //tolua_export
cWorld* GetWorld( const char* a_WorldName ); //tolua_export
cMonsterConfig *GetMonsterConfig() { return m_MonsterConfig;}
cGroupManager* GetGroupManager() { return m_GroupManager; } //tolua_export
cRecipeChecker* GetRecipeChecker() { return m_RecipeChecker; } //tolua_export
cFurnaceRecipe* GetFurnaceRecipe() { return m_FurnaceRecipe; } //tolua_export
cWebAdmin* GetWebAdmin() { return m_WebAdmin; } //tolua_export
cPluginManager* GetPluginManager() { return m_PluginManager; } //tolua_export
void ServerCommand( const char* a_Cmd ); //tolua_export
void TickWorlds( float a_Dt );
private:
void LoadWorlds();
void UnloadWorlds();
cServer* m_Server;
cMonsterConfig *m_MonsterConfig;
cGroupManager* m_GroupManager;
cRecipeChecker* m_RecipeChecker;
cFurnaceRecipe* m_FurnaceRecipe;
cWebAdmin* m_WebAdmin;
cPluginManager* m_PluginManager;
cMCLogger* m_Log;
bool m_bStop;
bool m_bRestart;
struct sRootState;
sRootState* m_pState;
cThread* m_InputThread;
static void InputThread(void* a_Params);
static cRoot* s_Root;
}; //tolua_export