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cuberite-2a/src/Blocks/BlockSlab.h
2014-03-31 20:34:11 +01:00

176 lines
4.0 KiB
C++

// BlockSlab.h
// Declares cBlockSlabHandler and cBlockDoubleSlabHandler classes
#pragma once
#include "BlockHandler.h"
#include "../Items/ItemHandler.h"
#include "Root.h"
class cBlockSlabHandler :
public cBlockHandler
{
public:
cBlockSlabHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta & 0x7));
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = (NIBBLETYPE) a_Player->GetEquippedItem().m_ItemDamage;
// Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
switch (a_BlockFace)
{
case BLOCK_FACE_TOP:
{
// Bottom half slab block
a_BlockMeta = Meta & 0x7;
break;
}
case BLOCK_FACE_BOTTOM:
{
// Top half slab block
a_BlockMeta = Meta | 0x8;
break;
}
case BLOCK_FACE_EAST:
case BLOCK_FACE_NORTH:
case BLOCK_FACE_SOUTH:
case BLOCK_FACE_WEST:
{
if (a_CursorY > 7)
{
// Cursor at top half of block, place top slab
a_BlockMeta = Meta | 0x8; break;
}
else
{
// Cursor at bottom half of block, place bottom slab
a_BlockMeta = Meta & 0x7; break;
}
}
} // switch (a_BlockFace)
// Check if the block at the coordinates is a single slab. Eligibility for combining has already been processed in ClientHandle
// Changed to-be-placed to a double slab if we are clicking on a single slab, as opposed to placing one for the first time
if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
{
a_BlockType = GetDoubleSlabType(m_BlockType);
}
return true;
}
virtual const char * GetStepSound(void) override
{
switch (m_BlockType)
{
case E_BLOCK_WOODEN_SLAB: return "step.wood";
case E_BLOCK_STONE_SLAB: return "step.stone";
}
ASSERT(!"Unhandled slab type!");
return "";
}
/// Returns true if the specified blocktype is one of the slabs handled by this handler
static bool IsAnySlabType(BLOCKTYPE a_BlockType)
{
return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB));
}
/// Converts the single-slab blocktype to its equivalent double-slab blocktype
static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
{
switch (a_SingleSlabBlockType)
{
case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB;
case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB;
}
ASSERT(!"Unhandled slab type!");
return E_BLOCK_AIR;
}
} ;
class cBlockDoubleSlabHandler :
public cBlockHandler
{
public:
cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
BLOCKTYPE Block = GetSingleSlabType(m_BlockType);
a_Pickups.push_back(cItem(Block, 2, a_BlockMeta & 0x7));
}
inline static BLOCKTYPE GetSingleSlabType(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_DOUBLE_STONE_SLAB: return E_BLOCK_STONE_SLAB;
case E_BLOCK_DOUBLE_WOODEN_SLAB: return E_BLOCK_WOODEN_SLAB;
}
ASSERT(!"Unhandled double slab type!");
return a_BlockType;
}
virtual const char * GetStepSound(void) override
{
switch (m_BlockType)
{
case E_BLOCK_DOUBLE_STONE_SLAB: return "step.stone";
case E_BLOCK_DOUBLE_WOODEN_SLAB: return "step.wood";
}
ASSERT(!"Unhandled double slab type!");
return "";
}
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
{
NIBBLETYPE OtherMeta = a_Meta & 0x07; // Contains unrelated meta data.
// 8th bit is up/down. 1 right-side-up, 0 is up-side-down.
return (a_Meta & 0x08) ? 0x00 + OtherMeta : 0x01 + OtherMeta;
}
} ;