176 lines
4.0 KiB
C++
176 lines
4.0 KiB
C++
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// BlockSlab.h
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// Declares cBlockSlabHandler and cBlockDoubleSlabHandler classes
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#pragma once
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#include "BlockHandler.h"
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#include "../Items/ItemHandler.h"
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#include "Root.h"
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class cBlockSlabHandler :
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public cBlockHandler
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{
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public:
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cBlockSlabHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta & 0x7));
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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NIBBLETYPE Meta = (NIBBLETYPE) a_Player->GetEquippedItem().m_ItemDamage;
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// Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
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switch (a_BlockFace)
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{
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case BLOCK_FACE_TOP:
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{
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// Bottom half slab block
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a_BlockMeta = Meta & 0x7;
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break;
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}
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case BLOCK_FACE_BOTTOM:
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{
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// Top half slab block
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a_BlockMeta = Meta | 0x8;
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break;
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}
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case BLOCK_FACE_EAST:
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case BLOCK_FACE_NORTH:
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case BLOCK_FACE_SOUTH:
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case BLOCK_FACE_WEST:
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{
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if (a_CursorY > 7)
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{
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// Cursor at top half of block, place top slab
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a_BlockMeta = Meta | 0x8; break;
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}
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else
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{
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// Cursor at bottom half of block, place bottom slab
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a_BlockMeta = Meta & 0x7; break;
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}
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}
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} // switch (a_BlockFace)
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// Check if the block at the coordinates is a single slab. Eligibility for combining has already been processed in ClientHandle
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// Changed to-be-placed to a double slab if we are clicking on a single slab, as opposed to placing one for the first time
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if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
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{
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a_BlockType = GetDoubleSlabType(m_BlockType);
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}
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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switch (m_BlockType)
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{
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case E_BLOCK_WOODEN_SLAB: return "step.wood";
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case E_BLOCK_STONE_SLAB: return "step.stone";
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}
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ASSERT(!"Unhandled slab type!");
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return "";
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}
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/// Returns true if the specified blocktype is one of the slabs handled by this handler
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static bool IsAnySlabType(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB));
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}
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/// Converts the single-slab blocktype to its equivalent double-slab blocktype
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static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
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{
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switch (a_SingleSlabBlockType)
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{
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case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB;
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case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB;
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}
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ASSERT(!"Unhandled slab type!");
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return E_BLOCK_AIR;
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}
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} ;
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class cBlockDoubleSlabHandler :
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public cBlockHandler
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{
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public:
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cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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BLOCKTYPE Block = GetSingleSlabType(m_BlockType);
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a_Pickups.push_back(cItem(Block, 2, a_BlockMeta & 0x7));
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}
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inline static BLOCKTYPE GetSingleSlabType(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_DOUBLE_STONE_SLAB: return E_BLOCK_STONE_SLAB;
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case E_BLOCK_DOUBLE_WOODEN_SLAB: return E_BLOCK_WOODEN_SLAB;
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}
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ASSERT(!"Unhandled double slab type!");
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return a_BlockType;
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}
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virtual const char * GetStepSound(void) override
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{
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switch (m_BlockType)
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{
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case E_BLOCK_DOUBLE_STONE_SLAB: return "step.stone";
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case E_BLOCK_DOUBLE_WOODEN_SLAB: return "step.wood";
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}
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ASSERT(!"Unhandled double slab type!");
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return "";
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}
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virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
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{
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NIBBLETYPE OtherMeta = a_Meta & 0x07; // Contains unrelated meta data.
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// 8th bit is up/down. 1 right-side-up, 0 is up-side-down.
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return (a_Meta & 0x08) ? 0x00 + OtherMeta : 0x01 + OtherMeta;
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}
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} ;
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