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cuberite-2a/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua
madmaxoft@gmail.com ed06d13b5c ProtectionAreas: Fixed area reloading
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1574 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-10 06:47:03 +00:00

326 lines
8.5 KiB
Lua

-- CommandHandlers.lua
-- Defines the individual command handlers
function InitializeCommandHandlers()
local PlgMgr = cRoot:Get():GetPluginManager();
for idx, Cmd in ipairs(CommandReg()) do
PlgMgr:BindCommand(Cmd[2], Cmd[3], Cmd[1], Cmd[4]);
end
end
--- Handles the ProtAdd command
function HandleAddArea(a_Split, a_Player)
-- Command syntax: ProtAdd username1 [username2] [username3] ...
if (#a_Split < 2) then
a_Player:SendMessage("Not enough parameters. Expected a list of usernames.");
return true;
end
-- Get the cuboid that the player had selected
local CmdState = GetCommandStateForPlayer(a_Player);
if (CmdState == nil) then
a_Player:SendMessage("Cannot add area, internal plugin error (CmdState == nil)");
return true;
end
local Cuboid = CmdState:GetCurrentCuboid();
if (Cuboid == nil) then
a_Player:SendMessage("Cannot add area, no area has been selected. Use a ProtWand lclk / rclk to select area first");
return true;
end
-- Put all allowed players into a table:
AllowedNames = {};
for i = 2, #a_Split do
table.insert(AllowedNames, a_Split[i]);
end
-- Add the area to the storage
local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
a_Player:SendMessage("Area added, ID " .. AreaID);
-- Reload all currently logged in players
ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
return true;
end
function HandleAddAreaCoords(a_Split, a_Player)
-- Command syntax: ProtAddCoords x1 z1 x2 z2 username1 [username2] [username3] ...
if (#a_Split < 6) then
a_Player:SendMessage("Not enough parameters. Expected <x1> <z1> <x2> <z2> coords and a list of usernames.");
return true;
end
-- Convert the coords to a cCuboid
local x1, z1 = tonumber(a_Split[2]), tonumber(a_Split[3]);
local x2, z2 = tonumber(a_Split[4]), tonumber(a_Split[5]);
if ((x1 == nil) or (z1 == nil) or (x2 == nil) or (z2 == nil)) then
a_Player:SendMessage("Cannot parse coords.");
return true;
end
local Cuboid = cCuboid(x1, 0, z1, x2, 255, z1);
Cuboid:Sort();
-- Put all allowed players into a table:
AllowedNames = {};
for i = 6, #a_Split do
table.insert(AllowedNames, a_Split[i]);
end
-- Add the area to the storage
local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames);
a_Player:SendMessage("Area added, ID = " .. AreaID);
-- Reload all currently logged in players
ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
return true;
end
function HandleAddAreaUser(a_Split, a_Player)
-- Command syntax: ProtAddUser AreaID username1 [username2] [username3] ...
if (#a_Split < 3) then
a_Player:SendMessage("Not enough parameters. Expected <AreaID> and a list of usernames.");
return true;
end
-- Put all allowed players into a table:
AllowedNames = {};
for i = 3, #a_Split do
table.insert(AllowedNames, a_Split[i]);
end
-- Add the area to the storage
if (not(g_Storage:AddAreaUsers(
tonumber(a_Split[2]), a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames))
) then
LOGWARNING("g_Storage:AddAreaUsers failed");
a_Player:SendMessage("Cannot add users, DB failure");
return true;
end
if (#AllowedNames == 0) then
a_Player:SendMessage("All the specified users were already allowed.");
else
a_Player:SendMessage("Users added: " .. table.concat(AllowedNames, ", "));
end
-- Reload all currently logged in players
ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
return true;
end
function HandleDelArea(a_Split, a_Player)
-- Command syntax: ProtDelArea AreaID
if (#a_Split ~= 2) then
a_Player:SendMessage("Parameter mismatch. Expected <AreaID>.");
return true;
end
-- Parse the AreaID
local AreaID = tonumber(a_Split[2]);
if (AreaID == nil) then
a_Player:SendMessage("Cannot parse <AreaID>.");
return true;
end
-- Delete the area
g_Storage:DelArea(a_Player:GetWorld():GetName(), AreaID);
-- Reload all currently logged in players
ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
return true;
end
function HandleGiveWand(a_Split, a_Player)
local NumGiven = a_Player:GetInventory():AddItem(cConfig:GetWandItem());
if (NumGiven == 1) then
a_Player:SendMessage("Wand given");
else
a_Player:SendMessage("Cannot give wand, no space in your inventory");
end
return true;
end
function HandleListAreas(a_Split, a_Player)
-- Command syntax: ProtListAreas [x, z]
local x, z;
if (#a_Split == 1) then
-- Get the last "wanded" coord
local CmdState = GetCommandStateForPlayer(a_Player);
if (CmdState == nil) then
a_Player:SendMessage("Cannot list area, internal plugin error (CmdState == nil)");
return true;
end
x, z = CmdState:GetLastCoords();
if ((x == nil) or (z == nil)) then
a_Player:SendMessage("Cannot list areas, no query point has been selected. Use a ProtWand lclk / rclk to select a point first");
return true;
end
elseif (#a_Split == 3) then
-- Parse the coords from the command params
x = tonumber(a_Split[2]);
z = tonumber(a_Split[3]);
if ((x == nil) or (z == nil)) then
a_Player:SendMessage("Cannot list areas, cannot parse coords in params");
return true;
end
else
-- Wrong number of params, report back to the user
a_Player:SendMessage("Cannot list areas, syntax error. Expected either no params or <x> <z>.");
return true;
end
a_Player:SendMessage("Listing protection areas intersecting block column {" .. x .. ", " .. z .. "}:");
-- List areas intersecting the coords
local PlayerName = a_Player:GetName();
local WorldName = a_Player:GetWorld():GetName();
g_Storage:ForEachArea(x, z, WorldName,
function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName)
local Coords = AreaID .. ": {" ..
MinX .. ", " .. MinZ .. "} - {" ..
MaxX .. ", " .. MaxZ .. "} ";
local Allowance;
if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then
Allowance = "Allowed";
else
Allowance = "NOT allowed";
end
a_Player:SendMessage(" " .. Coords .. Allowance .. ", Created by " .. CreatorName);
end
);
a_Player:SendMessage("Area list finished");
return true;
end
--- Lists all allowed users for a particular area
function HandleListUsers(a_Split, a_Player)
-- Command syntax: ProtListUsers AreaID
if (#a_Split ~= 2) then
a_Player:SendMessage("Expected AreaID as a parameter");
end
-- Get the general info about the area
local AreaID = a_Split[2];
local WorldName = a_Player:GetWorld():GetName();
local MinX, MinZ, MaxX, MaxZ, CreatorName = g_Storage:GetArea(AreaID, WorldName);
if (MinX == nil) then
a_Player:SendMessage("No such area: " .. AreaID);
return true;
end
-- Send the header
a_Player:SendMessage(
"Area ID " .. AreaID .. ": {" ..
MinX .. ", " .. MinZ .. "} - {" ..
MaxX .. ", " .. MaxZ .. "} " ..
"Created by " .. CreatorName .. "; allowed users:"
);
-- List and count the allowed users
local NumUsers = 0;
g_Storage:ForEachUserInArea(AreaID, WorldName,
function(UserName)
a_Player:SendMessage(" " .. UserName);
NumUsers = NumUsers + 1;
end
);
-- Send the footer
a_Player:SendMessage("End of area " .. AreaID .. " user list, total " .. NumUsers .. " users");
return true;
end
function HandleRemoveUser(a_Split, a_Player)
-- Command syntax: ProtRemUser AreaID UserName
if (#a_Split ~= 3) then
a_Player:SendMessage("Parameter mismatch. Expected <AreaID> <UserName>.");
return true;
end
-- Parse the AreaID
local AreaID = tonumber(a_Split[2]);
if (AreaID == nil) then
a_Player:SendMessage("Cannot parse <AreaID>.");
return true;
end
-- Remove the user from the DB
local UserName = a_Split[3];
g_Storage:RemoveUser(AreaID, UserName, a_Player:GetWorld():GetName());
-- Send confirmation
a_Player:SendMessage("Removed " .. UserName .. " from area " .. AreaID);
-- Reload all currently logged in players
ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
return true;
end
function HandleRemoveUserAll(a_Split, a_Player)
-- Command syntax: ProtRemUserAll UserName
if (#a_Split ~= 2) then
a_Player:SendMessage("Parameter mismatch. Expected <UserName>.");
return true;
end
-- Remove the user from the DB
g_Storage:RemoveUserAll(a_Split[2], a_Player:GetWorld():GetName());
-- Reload all currently logged in players
ReloadAllPlayersInWorld(a_Player:GetWorld():GetName());
return true;
end