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clean.bat
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
Converter.vcxproj
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Updated denotch map converter to work in windows. Still has memory leak though.
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2011-11-05 00:23:32 +00:00 |
Converter.vcxproj.filters
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Updated denotch map converter to work in windows. Still has memory leak though.
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2011-11-05 00:23:32 +00:00 |
Converter.vcxproj.user
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Changed long to long long so it works fine on 32bit systems
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2011-10-30 11:41:18 +00:00 |
icon.ico
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
JsonCpp.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
JsonCpp.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
JsonCpp.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
lua-5.1.4.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
lua-5.1.4.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
lua-5.1.4.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
MCServer.rc
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
MCServer.sln
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bugfix to redstone, it can climb walls again.
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2011-11-09 03:04:56 +00:00 |
MCServer.vcxproj
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
MCServer.vcxproj.filters
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
MCServer.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
resource.h
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
squirrel_3_0_1_stable.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
squirrel_3_0_1_stable.vcxproj.filters
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Forgot to add squirrel project for windows
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2011-11-08 01:32:53 +00:00 |
squirrel_3_0_1_stable.vcxproj.user
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Forgot to add squirrel project for windows
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2011-11-08 01:32:53 +00:00 |
tolua++-1.0.93.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
tolua++-1.0.93.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
tolua++-1.0.93.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
WebServer.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
WebServer.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
WebServer.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
ZLib.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
ZLib.vcxproj.filters
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
ZLib.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |