41ba1a7642
Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
314 lines
4.7 KiB
C++
314 lines
4.7 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Plugin.h"
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cPlugin::cPlugin( const AString & a_PluginDirectory )
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: m_Version( 0 )
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, m_Language( E_CPP )
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, m_bCanBindCommands( false )
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, m_Directory( a_PluginDirectory )
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{
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}
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cPlugin::~cPlugin()
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{
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}
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// bool cPlugin::Initialize()
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// {
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// LOG("cPlugin::Initialize()");
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// return false;
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// }
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void cPlugin::Tick(float a_Dt)
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{
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UNUSED(a_Dt);
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}
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bool cPlugin::OnBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_Status);
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UNUSED(a_OldBlock);
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UNUSED(a_OldMeta);
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return false;
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}
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bool cPlugin::OnBlockPlace(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem)
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{
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UNUSED(a_Player);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockFace);
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UNUSED(a_HeldItem);
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return false;
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}
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bool cPlugin::OnBlockToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups)
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{
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UNUSED(a_BlockType);
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UNUSED(a_BlockMeta);
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UNUSED(a_Player);
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UNUSED(a_EquippedItem);
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UNUSED(a_Pickups);
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return false;
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}
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bool cPlugin::OnChat(cPlayer * a_Player, const AString & a_Message)
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{
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UNUSED(a_Player);
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UNUSED(a_Message);
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return false;
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}
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void cPlugin::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
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{
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UNUSED(a_World);
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UNUSED(a_ChunkX);
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UNUSED(a_ChunkZ);
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}
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bool cPlugin::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk)
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{
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UNUSED(a_World);
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UNUSED(a_ChunkX);
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UNUSED(a_ChunkZ);
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UNUSED(a_pLuaChunk);
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return false;
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}
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bool cPlugin::OnCollectPickup(cPlayer * a_Player, cPickup * a_Pickup)
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{
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UNUSED(a_Player);
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UNUSED(a_Pickup);
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return false;
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}
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bool cPlugin::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
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{
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UNUSED(a_Player);
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UNUSED(a_Grid);
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UNUSED(a_Recipe);
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return false;
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}
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bool cPlugin::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
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{
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UNUSED(a_Reason);
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnKilled(cPawn * a_Killed, cEntity * a_Killer)
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{
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UNUSED(a_Killed);
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UNUSED(a_Killer);
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return false;
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}
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bool cPlugin::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
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{
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UNUSED(a_Client);
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UNUSED(a_ProtocolVersion);
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UNUSED(a_Username);
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return false;
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}
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bool cPlugin::OnPlayerJoin(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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return false;
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}
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void cPlugin::OnPlayerMove(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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}
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void cPlugin::OnPlayerSpawn(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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}
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bool cPlugin::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
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{
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UNUSED(a_Player);
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UNUSED(a_Grid);
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UNUSED(a_Recipe);
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return false;
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}
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bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
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{
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UNUSED(a_Player);
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UNUSED(a_Grid);
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UNUSED(a_Recipe);
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return false;
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}
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void cPlugin::OnTakeDamage(cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo)
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{
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UNUSED(a_Pawn);
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UNUSED(a_TakeDamageInfo);
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}
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bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
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{
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UNUSED(a_World);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_Line1);
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UNUSED(a_Line2);
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UNUSED(a_Line3);
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UNUSED(a_Line4);
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
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{
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UNUSED(a_World);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_Line1);
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UNUSED(a_Line2);
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UNUSED(a_Line3);
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UNUSED(a_Line4);
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UNUSED(a_Player);
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return false;
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}
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bool cPlugin::OnWeatherChanged(cWorld * a_World)
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{
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UNUSED(a_World);
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return false;
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}
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bool cPlugin::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
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{
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UNUSED(a_Client);
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UNUSED(a_Username);
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return false;
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}
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void cPlugin::AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission)
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{
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CommandStruct Command;
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Command.Command = a_Command;
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Command.Description = a_Description;
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Command.Permission = a_Permission;
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m_Commands.push_back( Command );
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}
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AString cPlugin::GetLocalDirectory(void) const
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{
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return std::string("Plugins/") + m_Directory;
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} |