9d2c841843
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1253 0a769ca7-a7f5-676a-18bf-c427514a06d6
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
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#pragma once
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class cSocket
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{
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public:
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enum eFamily
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{
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IPv4 = AF_INET,
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IPv6 = AF_INET6,
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} ;
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#ifdef _WIN32
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typedef SOCKET xSocket;
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#else
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typedef int xSocket;
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static const int INVALID_SOCKET = -1;
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#endif
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cSocket(void) : m_Socket(INVALID_SOCKET) {}
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cSocket(xSocket a_Socket);
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~cSocket();
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bool IsValid(void) const { return IsValidSocket(m_Socket); }
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void CloseSocket(void);
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operator xSocket(void) const;
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xSocket GetSocket(void) const;
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bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; }
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void SetSocket(xSocket a_Socket);
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/// Sets the address-reuse socket flag; returns true on success
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bool SetReuseAddress(void);
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static int WSAStartup(void);
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static AString GetErrorString(int a_ErrNo);
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static int GetLastError();
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static AString GetLastErrorString(void)
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{
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return GetErrorString(GetLastError());
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}
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/// Creates a new socket of the specified address family
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static cSocket CreateSocket(eFamily a_Family);
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inline static bool IsSocketError(int a_ReturnedValue)
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{
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#ifdef _WIN32
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return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0);
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#else
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return (a_ReturnedValue <= 0);
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#endif
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}
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static bool IsValidSocket(xSocket a_Socket);
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static unsigned long INTERNET_ADDRESS_LOCALHOST(void); // 127.0.0.1 represented in network byteorder; must be a function due to GCC :(
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static const unsigned short ANY_PORT = 0; // When given to Bind() functions, they will find a free port
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static const int DEFAULT_BACKLOG = 10;
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/// Binds to the specified port on "any" interface (0.0.0.0). Returns true if successful.
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bool BindToAnyIPv4(unsigned short a_Port);
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/// Binds to the specified port on "any" interface (::/128). Returns true if successful.
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bool BindToAnyIPv6(unsigned short a_Port);
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/// Binds to the specified port on localhost interface (127.0.0.1) through IPv4. Returns true if successful.
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bool BindToLocalhostIPv4(unsigned short a_Port);
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/// Sets the socket to listen for incoming connections. Returns true if successful.
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bool Listen(int a_Backlog = DEFAULT_BACKLOG);
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/// Accepts an incoming connection. Blocks if none available.
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cSocket Accept();
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/// Connects to a localhost socket on the specified port using IPv4; returns true if successful.
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bool ConnectToLocalhostIPv4(unsigned short a_Port);
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/// Connects to the specified host or string IP address and port, using IPv4. Returns true if successful.
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bool ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port);
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int Receive(char * a_Buffer, unsigned int a_Length, unsigned int a_Flags);
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int Send (const char * a_Buffer, unsigned int a_Length);
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unsigned short GetPort(void) const; // Returns 0 on failure
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const AString & GetIPString(void) const { return m_IPString; }
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private:
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xSocket m_Socket;
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AString m_IPString;
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}; |