30 lines
1.1 KiB
Lua
30 lines
1.1 KiB
Lua
return
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{
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HOOK_PROJECTILE_HIT_BLOCK =
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{
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CalledWhen = "A projectile hits a solid block.",
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DefaultFnName = "OnProjectileHitBlock", -- also used as pagename
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Desc = [[
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This hook is called when a {{cProjectileEntity|projectile}} hits a solid block..
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]],
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Params =
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{
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{ Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
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{ Name = "BlockX", Type = "number", Notes = "The X-coord where the projectile hit." },
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{ Name = "BlockY", Type = "number", Notes = "The Y-coord where the projectile hit." },
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{ Name = "BlockZ", Type = "number", Notes = "The Z-coord where the projectile hit." },
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{ Name = "BlockFace", Type = "number", Notes = "The side of the block where the projectile hit." },
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{ Name = "BlockHitPos", Type = "Vector3d", Notes = "The exact position where the projectile hit." },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called. If the function
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returns true, no other callback is called for this event and the projectile flies through block..
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]],
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}, -- HOOK_PROJECTILE_HIT_BLOCK
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}
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