ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
54 lines
854 B
C++
54 lines
854 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockSnowHandler :
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public cBlockHandler
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{
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public:
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cBlockSnowHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool DoesIgnoreBuildCollision(void) override
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{
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 4, 0));
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}
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virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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BLOCKTYPE UnderlyingBlock = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
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return g_BlockIsSnowable[UnderlyingBlock];
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}
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virtual bool DoesDropOnUnsuitable(void) override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.cloth";
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}
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} ;
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