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cuberite-2a/source/Blocks/BlockSnow.h
madmaxoft@gmail.com ea2ed2c918 Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03 08:52:11 +00:00

54 lines
854 B
C++

#pragma once
#include "BlockHandler.h"
class cBlockSnowHandler :
public cBlockHandler
{
public:
cBlockSnowHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 4, 0));
}
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
BLOCKTYPE UnderlyingBlock = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
return g_BlockIsSnowable[UnderlyingBlock];
}
virtual bool DoesDropOnUnsuitable(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.cloth";
}
} ;