70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
|
|
// BiomeMap.h
|
|
|
|
// Interfaces to the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "Callback.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBiomeMap :
|
|
public cCallback
|
|
{
|
|
public:
|
|
cBiomeMap(void);
|
|
|
|
/// Saves the last region that it was processing
|
|
void Finish(void);
|
|
|
|
protected:
|
|
int m_CurrentChunkX; // Absolute chunk coords
|
|
int m_CurrentChunkZ;
|
|
int m_CurrentChunkOffX; // Chunk offset from the start of the region
|
|
int m_CurrentChunkOffZ;
|
|
int m_CurrentRegionX;
|
|
int m_CurrentRegionZ;
|
|
bool m_IsCurrentRegionValid;
|
|
char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z]
|
|
|
|
// cCallback overrides:
|
|
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
|
|
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
|
|
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
|
|
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
|
|
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
|
|
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
|
|
virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
|
|
virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
|
|
|
|
void StartNewRegion(int a_RegionX, int a_RegionZ);
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
class cBiomeMapFactory :
|
|
public cCallbackFactory
|
|
{
|
|
public:
|
|
virtual ~cBiomeMapFactory();
|
|
|
|
virtual cCallback * CreateNewCallback(void) override
|
|
{
|
|
return new cBiomeMap;
|
|
}
|
|
|
|
} ;
|
|
|
|
|
|
|
|
|