..
DelayedFluidSimulator.cpp
Changed everyting to Unix line endings.
2013-07-29 12:13:03 +01:00
DelayedFluidSimulator.h
Changed everyting to Unix line endings.
2013-07-29 12:13:03 +01:00
FireSimulator.cpp
Simulators don't simulate in invalid chunks (valgrind error)
2013-07-22 19:54:27 +00:00
FireSimulator.h
Moved BlockEntities to a separate folder
2013-05-28 19:12:47 +00:00
FloodyFluidSimulator.cpp
Changed everyting to Unix line endings.
2013-07-29 12:13:03 +01:00
FloodyFluidSimulator.h
Changed everyting to Unix line endings.
2013-07-29 12:13:03 +01:00
FluidSimulator.cpp
Cobwebs are now washed away by water and can be broken by swords and shears, giving string.
2013-04-06 18:20:06 +00:00
FluidSimulator.h
Floody fluid simulator has been converted to use direct chunk access
2013-03-02 15:44:31 +00:00
NoopFluidSimulator.h
Changed everyting to Unix line endings.
2013-07-29 12:13:03 +01:00
RedstoneSimulator.cpp
Redstone fixes [SEE DESC]
2013-08-25 11:45:47 +01:00
RedstoneSimulator.h
Implemented droppers
2013-05-26 14:39:04 +00:00
SandSimulator.cpp
Moved entities into the Entities subfolder.
2013-08-19 11:39:13 +02:00
SandSimulator.h
SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fall
2013-03-03 08:40:37 +00:00
Simulator.cpp
Simulator: fixed a problem when manipulating the bedrock layer
2013-03-22 14:54:08 +00:00
Simulator.h
Simulators are woken up upon chunk load
2013-03-03 15:33:55 +00:00
SimulatorManager.cpp
Converted simulators to take cWorld reference instead of a pointer
2013-02-28 13:39:20 +00:00
SimulatorManager.h
Converted simulators to take cWorld reference instead of a pointer
2013-02-28 13:39:20 +00:00
VaporizeFluidSimulator.cpp
Changed everyting to Unix line endings.
2013-07-29 12:13:03 +01:00
VaporizeFluidSimulator.h
Changed everyting to Unix line endings.
2013-07-29 12:13:03 +01:00