6e8ec2fe34
Fixed an issue where creepers didn't explode when they were burned with flint and steel
163 lines
3.4 KiB
C++
163 lines
3.4 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Creeper.h"
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#include "../World.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/Player.h"
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cCreeper::cCreeper(void) :
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super("Creeper", mtCreeper, "entity.creeper.hurt", "entity.creeper.death", 0.6, 1.8),
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m_bIsBlowing(false),
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m_bIsCharged(false),
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m_BurnedWithFlintAndSteel(false),
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m_ExplodingTimer(0)
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{
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}
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void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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if (((GetTarget() == nullptr) || !TargetIsInRange()) && !m_BurnedWithFlintAndSteel)
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{
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if (m_bIsBlowing)
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{
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m_ExplodingTimer = 0;
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m_bIsBlowing = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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else
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{
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if (m_bIsBlowing)
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{
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m_ExplodingTimer += 1;
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}
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if ((m_ExplodingTimer == 30) && (GetHealth() > 0.0)) // only explode when not already dead
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{
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m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
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Destroy(); // Just in case we aren't killed by the explosion
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}
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}
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}
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void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if (m_ExplodingTimer == 30)
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{
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// Exploded creepers drop naught but charred flesh, which Minecraft doesn't have
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return;
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}
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unsigned int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
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// If the creeper was killed by a skeleton, add a random music disc drop:
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if (
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(a_Killer != nullptr) &&
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a_Killer->IsProjectile() &&
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((reinterpret_cast<cProjectileEntity *>(a_Killer))->GetCreatorUniqueID() != cEntity::INVALID_ID))
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{
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class cProjectileCreatorCallback : public cEntityCallback
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{
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public:
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cProjectileCreatorCallback(void) {}
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virtual bool Item(cEntity * a_Entity) override
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{
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if (a_Entity->IsMob() && ((reinterpret_cast<cMonster *>(a_Entity))->GetMobType() == mtSkeleton))
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{
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return true;
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}
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return false;
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}
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} PCC;
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if (GetWorld()->DoWithEntityByID((reinterpret_cast<cProjectileEntity *>(a_Killer))->GetCreatorUniqueID(), PCC))
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{
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AddRandomDropItem(a_Drops, 1, 1, static_cast<short>(m_World->GetTickRandomNumber(11) + E_ITEM_FIRST_DISC));
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}
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}
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}
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bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (!super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if (a_TDI.DamageType == dtLightning)
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{
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m_bIsCharged = true;
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}
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m_World->BroadcastEntityMetadata(*this);
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return true;
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}
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bool cCreeper::Attack(std::chrono::milliseconds a_Dt)
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{
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UNUSED(a_Dt);
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if (!m_bIsBlowing)
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{
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m_World->BroadcastSoundEffect("entity.creeper.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
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m_bIsBlowing = true;
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m_World->BroadcastEntityMetadata(*this);
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return true;
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}
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return false;
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}
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void cCreeper::OnRightClicked(cPlayer & a_Player)
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{
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if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL))
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.UseEquippedItem();
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}
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m_World->BroadcastSoundEffect("entity.creeper.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
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m_bIsBlowing = true;
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m_World->BroadcastEntityMetadata(*this);
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m_BurnedWithFlintAndSteel = true;
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}
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}
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