84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockCauldronHandler :
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public cBlockHandler
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{
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public:
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cBlockCauldronHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
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}
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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switch (a_Player->GetEquippedItem().m_ItemType)
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{
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case E_ITEM_WATER_BUCKET:
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{
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if (Meta < 3)
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3);
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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cItem NewItem(E_ITEM_BUCKET, 1);
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a_Player->GetInventory().AddItem(NewItem);
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}
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}
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break;
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}
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case E_ITEM_GLASS_BOTTLE:
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{
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if (Meta > 0)
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta);
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a_Player->GetInventory().RemoveOneEquippedItem();
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cItem NewItem(E_ITEM_POTIONS, 1, 0);
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a_Player->GetInventory().AddItem(NewItem);
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}
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break;
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}
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}
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}
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virtual bool IsUseable() override
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{
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return true;
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}
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virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
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int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
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if (!a_WorldInterface.IsWeatherWetAt(BlockX, BlockZ) || (a_RelY != a_WorldInterface.GetHeight(BlockX, BlockZ)))
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{
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// It's not raining at our current location or we do not have a direct view of the sky
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// We cannot eat the rain :(
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return;
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}
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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if (Meta < 3)
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{
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a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1);
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}
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}
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} ;
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