e62858ec3d
You are able to dye the collar.
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
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#pragma once
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#include "PassiveAggressiveMonster.h"
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#include "../Entities/Entity.h"
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class cWolf :
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public cPassiveAggressiveMonster
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{
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typedef cPassiveAggressiveMonster super;
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public:
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cWolf(void);
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CLASS_PROTODEF(cWolf);
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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// Get functions
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bool IsSitting(void) const { return m_bIsSitting; }
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bool IsTame(void) const { return m_bIsTame; }
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bool IsBegging(void) const { return m_bIsBegging; }
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bool IsAngry(void) const { return m_bIsAngry; }
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AString GetOwner(void) const { return m_bOwner; }
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int GetCollarColor(void) const { return m_bCollar; }
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// Set functions
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void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; }
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void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; }
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void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; }
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void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; }
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void SetOwner(AString a_NewOwner) { m_bOwner = a_NewOwner; }
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private:
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bool m_bIsSitting;
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bool m_bIsTame;
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bool m_bIsBegging;
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bool m_bIsAngry;
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AString m_bOwner;
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int m_bCollar;
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} ;
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