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cuberite-2a/source/Server.cpp
Tiger Wang 2383977fe7 Rm'd startup credits & mv'd to README
Removed as I feel it serves no purpose other than spam console and bury real error messages from plugins, etc. This is especially the case with running under screen, which makes it very difficult to scroll up or down.
2013-08-03 17:45:24 +01:00

640 lines
12 KiB
C++

// ReDucTor is an awesome guy who helped me a lot
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Server.h"
#include "ClientHandle.h"
#include "OSSupport/Timer.h"
#include "Mobs/Monster.h"
#include "OSSupport/Socket.h"
#include "Root.h"
#include "World.h"
#include "ChunkDef.h"
#include "PluginManager.h"
#include "GroupManager.h"
#include "ChatColor.h"
#include "Player.h"
#include "Inventory.h"
#include "Item.h"
#include "FurnaceRecipe.h"
#include "Tracer.h"
#include "WebAdmin.h"
#include "Protocol/ProtocolRecognizer.h"
#include "CommandOutput.h"
#include "MersenneTwister.h"
#include "../iniFile/iniFile.h"
#include "Vector3f.h"
#include <fstream>
#include <sstream>
#include <iostream>
extern "C" {
#include "zlib.h"
}
// For the "dumpmem" server command:
/// Synchronize this with main.cpp - the leak finder needs initialization before it can be used to dump memory
#define ENABLE_LEAK_FINDER
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
#pragma warning(push)
#pragma warning(disable:4100)
#include "LeakFinder.h"
#pragma warning(pop)
#endif
typedef std::list< cClientHandle* > ClientList;
struct cServer::sServerState
{
sServerState()
: pTickThread(NULL)
, bStopTickThread(false)
{}
cThread* pTickThread; bool bStopTickThread;
cEvent RestartEvent;
std::string ServerID;
};
void cServer::ClientDestroying(const cClientHandle * a_Client)
{
m_SocketThreads.StopReading(a_Client);
}
void cServer::NotifyClientWrite(const cClientHandle * a_Client)
{
m_NotifyWriteThread.NotifyClientWrite(a_Client);
}
void cServer::WriteToClient(const cClientHandle * a_Client, const AString & a_Data)
{
m_SocketThreads.Write(a_Client, a_Data);
}
void cServer::QueueClientClose(const cClientHandle * a_Client)
{
m_SocketThreads.QueueClose(a_Client);
}
void cServer::RemoveClient(const cClientHandle * a_Client)
{
m_SocketThreads.RemoveClient(a_Client);
}
bool cServer::InitServer(cIniFile & a_SettingsIni)
{
if (m_bIsConnected)
{
LOGERROR("ERROR: Trying to initialize server while server is already running!");
return false;
}
if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever
{
LOGERROR("WSAStartup() != 0");
return false;
}
bool HasAnyPorts = false;
AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565");
m_ListenThreadIPv4.SetReuseAddr(true);
if (m_ListenThreadIPv4.Initialize(Ports))
{
HasAnyPorts = true;
}
Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565");
m_ListenThreadIPv6.SetReuseAddr(true);
if (m_ListenThreadIPv6.Initialize(Ports))
{
HasAnyPorts = true;
}
if (!HasAnyPorts)
{
LOGERROR("Couldn't open any ports. Aborting the server");
return false;
}
m_RCONServer.Initialize(a_SettingsIni);
m_bIsConnected = true;
m_pState->ServerID = "-";
if (a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true))
{
MTRand mtrand1;
unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000;
unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000;
std::ostringstream sid;
sid << std::hex << r1;
sid << std::hex << r2;
std::string ServerID = sid.str();
ServerID.resize(16, '0');
m_pState->ServerID = ServerID;
}
m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
{
m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
}
if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
{
m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
}
m_NotifyWriteThread.Start(this);
PrepareKeys();
return true;
}
cServer::cServer(void)
: m_pState(new sServerState)
, m_ListenThreadIPv4(*this, cSocket::IPv4, "Client")
, m_ListenThreadIPv6(*this, cSocket::IPv6, "Client")
, m_Millisecondsf(0)
, m_Milliseconds(0)
, m_bIsConnected(false)
, m_bRestarting(false)
, m_RCONServer(*this)
{
}
cServer::~cServer()
{
// TODO: Shut down the server gracefully
m_pState->bStopTickThread = true;
delete m_pState->pTickThread; m_pState->pTickThread = NULL;
delete m_pState;
}
void cServer::PrepareKeys(void)
{
// TODO: Save and load key for persistence across sessions
// But generating the key takes only a moment, do we even need that?
LOG("Generating protocol encryption keypair...");
time_t CurTime = time(NULL);
CryptoPP::RandomPool rng;
rng.Put((const byte *)&CurTime, sizeof(CurTime));
m_PrivateKey.GenerateRandomWithKeySize(rng, 1024);
CryptoPP::RSA::PublicKey pk(m_PrivateKey);
m_PublicKey = pk;
}
void cServer::OnConnectionAccepted(cSocket & a_Socket)
{
if (!a_Socket.IsValid())
{
return;
}
const AString & ClientIP = a_Socket.GetIPString();
if (ClientIP.empty())
{
LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
a_Socket.CloseSocket();
return;
}
LOG("Client \"%s\" connected!", ClientIP.c_str());
cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
if (!m_SocketThreads.AddClient(a_Socket, NewHandle))
{
// For some reason SocketThreads have rejected the handle, clean it up
LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str());
a_Socket.CloseSocket();
delete NewHandle;
return;
}
cCSLock Lock(m_CSClients);
m_Clients.push_back(NewHandle);
}
void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
{
continue;
}
(*itr)->SendChat(a_Message);
}
}
bool cServer::Tick(float a_Dt)
{
m_Millisecondsf += a_Dt;
if (m_Millisecondsf > 1.f)
{
m_Milliseconds += (int)m_Millisecondsf;
m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
}
cRoot::Get()->TickWorlds(a_Dt); // TODO - Maybe give all worlds their own thread?
cClientHandleList RemoveClients;
{
cCSLock Lock(m_CSClients);
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
{
if ((*itr)->IsDestroyed())
{
RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
itr = m_Clients.erase(itr);
continue;
}
(*itr)->Tick(a_Dt);
++itr;
} // for itr - m_Clients[]
}
for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
{
delete *itr;
} // for itr - RemoveClients[]
cRoot::Get()->GetPluginManager()->Tick(a_Dt);
if (!m_bRestarting)
{
return true;
}
else
{
m_bRestarting = false;
m_pState->RestartEvent.Set();
return false;
}
}
void ServerTickThread( void * a_Param )
{
LOG("ServerTickThread");
cServer *CServerObj = (cServer*)a_Param;
cTimer Timer;
long long msPerTick = 50; // TODO - Put this in server config file
long long LastTime = Timer.GetNowTime();
bool bKeepGoing = true;
while( bKeepGoing )
{
long long NowTime = Timer.GetNowTime();
float DeltaTime = (float)(NowTime-LastTime);
bKeepGoing = CServerObj->Tick( DeltaTime );
long long TickTime = Timer.GetNowTime() - NowTime;
if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick
{
cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) );
}
LastTime = NowTime;
}
LOG("TICK THREAD STOPPED");
}
bool cServer::Start(void)
{
m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" );
if (!m_ListenThreadIPv4.Start())
{
return false;
}
if (!m_ListenThreadIPv6.Start())
{
return false;
}
m_pState->pTickThread->Start( true );
return true;
}
bool cServer::Command(cClientHandle & a_Client, AString & a_Cmd)
{
return cRoot::Get()->GetPluginManager()->CallHookChat(a_Client.GetPlayer(), a_Cmd);
}
void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
AStringVector split = StringSplit(a_Cmd, " ");
if (split.empty())
{
return;
}
// Special handling: "stop" and "restart" are built in
if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
{
return;
}
// There is currently no way a plugin can do these (and probably won't ever be):
if (split[0].compare("chunkstats") == 0)
{
cRoot::Get()->LogChunkStats(a_Output);
a_Output.Finished();
return;
}
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
if (split[0].compare("dumpmem") == 0)
{
LeakFinderXmlOutput Output("memdump.xml");
DumpUsedMemory(&Output);
return;
}
if (split[0].compare("killmem") == 0)
{
while (true)
{
new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS
}
}
#endif
if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
{
a_Output.Finished();
return;
}
a_Output.Out("Unknown command, type 'help' for all commands.");
a_Output.Finished();
}
void cServer::BindBuiltInConsoleCommands(void)
{
cPluginManager * PlgMgr = cPluginManager::Get();
PlgMgr->BindConsoleCommand("restart", NULL, " - Restarts the server cleanly");
PlgMgr->BindConsoleCommand("stop", NULL, " - Stops the server cleanly");
PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics");
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml");
#endif
}
void cServer::SendMessage(const AString & a_Message, cPlayer * a_Player /* = NULL */, bool a_bExclude /* = false */ )
{
if ((a_Player != NULL) && !a_bExclude)
{
cClientHandle * Client = a_Player->GetClientHandle();
if (Client != NULL)
{
Client->SendChat(a_Message);
}
return;
}
BroadcastChat(a_Message, (a_Player != NULL) ? a_Player->GetClientHandle() : NULL);
}
void cServer::Shutdown()
{
m_ListenThreadIPv4.Stop();
m_ListenThreadIPv6.Stop();
m_bRestarting = true;
m_pState->RestartEvent.Wait();
cRoot::Get()->SaveAllChunks();
cCSLock Lock(m_CSClients);
for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
{
(*itr)->Destroy();
delete *itr;
}
m_Clients.clear();
}
const AString & cServer::GetServerID(void) const
{
return m_pState->ServerID;
}
void cServer::KickUser(int a_ClientID, const AString & a_Reason)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
(*itr)->Kick(a_Reason);
}
} // for itr - m_Clients[]
}
void cServer::AuthenticateUser(int a_ClientID)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
(*itr)->Authenticate();
}
} // for itr - m_Clients[]
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cServer::cClientPacketThread:
cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
super("ClientPacketThread"),
m_Server(NULL)
{
}
cServer::cNotifyWriteThread::~cNotifyWriteThread()
{
m_ShouldTerminate = true;
m_Event.Set();
Wait();
}
bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
{
m_Server = a_Server;
return super::Start();
}
void cServer::cNotifyWriteThread::Execute(void)
{
cClientHandleList Clients;
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
while (m_Clients.size() == 0)
{
cCSUnlock Unlock(Lock);
m_Event.Wait();
if (m_ShouldTerminate)
{
return;
}
}
// Copy the clients to notify and unlock the CS:
Clients.splice(Clients.begin(), m_Clients);
Lock.Unlock();
for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
{
m_Server->m_SocketThreads.NotifyWrite(*itr);
} // for itr - Clients[]
Clients.clear();
} // while (!mShouldTerminate)
}
void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
{
{
cCSLock Lock(m_CS);
m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
}
m_Event.Set();
}