1
0
cuberite-2a/source/cSimulatorManager.cpp
lapayo94@gmail.com 9f77572fb0 - improved Simulator system
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager

- moved sand and gravel simulation to a Simulator-class (cSandSimulator)

- Made Squid a little bit more funny and realistic, because it dies now when it´s not in water

-Escaping mobs run now faster than normal (They just walked away before :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 20:57:12 +00:00

38 lines
922 B
C++

#include "cSimulatorManager.h"
#include <vector>
cSimulatorManager::cSimulatorManager()
{
}
cSimulatorManager::~cSimulatorManager()
{
}
void cSimulatorManager::Simulate( float a_Dt )
{
m_Ticks++;
for( std::vector <std::pair<cSimulator *, short> *>::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
{
if(m_Ticks % (*itr)->second == 0)
(*itr)->first->Simulate(a_Dt);
}
}
void cSimulatorManager::WakeUp(int a_X, int a_Y, int a_Z)
{
for( std::vector <std::pair<cSimulator *, short> *>::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
{
(*itr)->first->WakeUp(a_X, a_Y, a_Z);
}
}
void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate)
{
//TODO needs some checking
std::pair<cSimulator *, short> *Pair = new std::pair<cSimulator *, short>(a_Simulator, a_Rate);
m_Simulators.push_back(Pair);
}