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cuberite-2a/VC2010
faketruth de29399987 Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.
Made some changes to WebAdmin to make the new plugins work
Old plugins still work like they're supposed to
Not all hooks have been programmed for the new plugins yet, this still needs to be done

git-svn-id: http://mc-server.googlecode.com/svn/trunk@182 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-27 23:47:32 +00:00
..
clean.bat Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
Converter.vcxproj Updated denotch map converter to work in windows. Still has memory leak though. 2011-11-05 00:23:32 +00:00
Converter.vcxproj.filters Updated denotch map converter to work in windows. Still has memory leak though. 2011-11-05 00:23:32 +00:00
Converter.vcxproj.user Changed long to long long so it works fine on 32bit systems 2011-10-30 11:41:18 +00:00
icon.ico Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
JsonCpp.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
lua-5.1.4.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
MCServer.rc Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script) 2012-01-27 14:03:18 +00:00
MCServer.sln Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008 2012-01-27 14:23:14 +00:00
MCServer.vcxproj Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it. 2012-01-27 23:47:32 +00:00
MCServer.vcxproj.filters Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it. 2012-01-27 23:47:32 +00:00
MCServer.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
resource.h Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
squirrel_3_0_1_stable.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
squirrel_3_0_1_stable.vcxproj.filters Forgot to add squirrel project for windows 2011-11-08 01:32:53 +00:00
squirrel_3_0_1_stable.vcxproj.user Forgot to add squirrel project for windows 2011-11-08 01:32:53 +00:00
tolua++-1.0.93.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
tolua++-1.0.93.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
tolua++-1.0.93.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
WebServer.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
WebServer.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
WebServer.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
ZLib.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.filters Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00