71 lines
2.5 KiB
CMake
71 lines
2.5 KiB
CMake
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cmake_minimum_required (VERSION 2.8.2)
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project (lua)
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include_directories ("${PROJECT_SOURCE_DIR}/../../src/")
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file(GLOB SOURCE
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"src/*.c"
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)
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c")
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# add headers to MSVC project files:
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if (MSVC)
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file(GLOB HEADERS "src/*.h")
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
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set(SOURCE ${SOURCE} ${HEADERS})
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source_group("Sources" FILES ${SOURCE})
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endif()
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# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
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if (WIN32)
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add_library(lua SHARED ${SOURCE})
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set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
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# Output the executable into the $/MCServer folder, so that MCServer can find it:
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set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
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SET_TARGET_PROPERTIES(lua PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
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ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
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ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
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LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
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LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
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RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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)
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if (MSVC)
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# Remove SCL warnings, we expect this library to have been tested safe
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SET_TARGET_PROPERTIES(
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lua PROPERTIES COMPILE_FLAGS "-D_CRT_SECURE_NO_WARNINGS"
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)
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endif()
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set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51" PREFIX "")
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# NOTE: The DLL for each configuration is stored at the same place, thus overwriting each other.
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# This is known, however such behavior is needed for LuaRocks - they always load "lua5.1.dll" or "lua51.dll"
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# We make it work by compiling to "lua51.dll" and providing a proxy-DLL "lua5.1.dll"
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# See http://lua-users.org/wiki/LuaProxyDllFour for details
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else()
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add_library(lua ${SOURCE})
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endif()
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# Tell Lua what dynamic loader to use (for LuaRocks):
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if (UNIX)
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add_definitions(-DLUA_USE_DLOPEN)
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endif()
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if (UNIX)
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target_link_libraries(lua m ${DYNAMIC_LOADER})
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endif()
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