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cuberite-2a/source/packets/cPacket_NamedEntitySpawn.cpp
cedeel@gmail.com 92c59963f8 Attempt to bring sanity to newlines across systems.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00

35 lines
752 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_NamedEntitySpawn.h"
void cPacket_NamedEntitySpawn::Serialize(AString & a_Data) const
{
short CurrentItem = m_CurrentItem;
ASSERT(CurrentItem >= 0);
if (CurrentItem <= 0)
{
CurrentItem = 0;
// Fix, to make sure no invalid values are sent.
// WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !!
}
AppendByte (a_Data, m_PacketID);
AppendInteger (a_Data, m_UniqueID);
AppendString16(a_Data, m_PlayerName);
AppendInteger (a_Data, m_PosX);
AppendInteger (a_Data, m_PosY);
AppendInteger (a_Data, m_PosZ);
AppendByte (a_Data, m_Rotation);
AppendByte (a_Data, m_Pitch);
AppendShort (a_Data, CurrentItem);
}