de5cec7419
The client connects and is capable of basic gameplay, but the player moves at an incredible speed (50 blocks / sec). git-svn-id: http://mc-server.googlecode.com/svn/trunk@1646 0a769ca7-a7f5-676a-18bf-c427514a06d6
44 lines
870 B
C++
44 lines
870 B
C++
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// Protocol16x.h
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/*
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Declares the 1.6.x protocol classes:
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- cProtocol161
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- release 1.6.1 protocol (#73)
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(others may be added later in the future for the 1.6 release series)
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*/
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#pragma once
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#include "Protocol15x.h"
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class cProtocol161 :
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public cProtocol150
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{
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typedef cProtocol150 super;
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public:
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cProtocol161(cClientHandle * a_Client);
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// cProtocol150 overrides:
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virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) override;
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virtual void SendChat (const AString & a_Message) override;
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virtual void SendHealth (void) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual int ParseEntityAction (void) override;
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virtual int ParsePlayerAbilities(void) override;
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} ;
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