1e9af56a67
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
36 lines
859 B
C++
36 lines
859 B
C++
#include "cZombiepigman.h"
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cZombiepigman::cZombiepigman()
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{
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m_MobType = 57;
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GetMonsterConfig("Zombiepigman");
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}
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cZombiepigman::~cZombiepigman()
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{
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}
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bool cZombiepigman::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cZombiepigman::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
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if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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}
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void cZombiepigman::KilledBy( cEntity* a_Killer )
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{
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cMonster::RandomDropItem(E_ITEM_ROTTEN_FLESH, 0, 1);
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cMonster::RandomDropItem(E_ITEM_GOLD_NUGGET, 0, 1);
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cMonster::KilledBy( a_Killer );
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}
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