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cuberite-2a/source/cZombiepigman.cpp
lapayo94@gmail.com 1e9af56a67 - Implemented Drops from Burning animals
- added right monster health and attack strength
- refactored the Pawn/Monster/Player class a little bit
- changed some namings to fit the style

git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 02:10:05 +00:00

36 lines
859 B
C++

#include "cZombiepigman.h"
cZombiepigman::cZombiepigman()
{
m_MobType = 57;
GetMonsterConfig("Zombiepigman");
}
cZombiepigman::~cZombiepigman()
{
}
bool cZombiepigman::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cZombiepigman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cZombiepigman::KilledBy( cEntity* a_Killer )
{
cMonster::RandomDropItem(E_ITEM_ROTTEN_FLESH, 0, 1);
cMonster::RandomDropItem(E_ITEM_GOLD_NUGGET, 0, 1);
cMonster::KilledBy( a_Killer );
}