62 lines
3.3 KiB
CMake
62 lines
3.3 KiB
CMake
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# This project adds a Lua Proxy DLL on Windows
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# By an unfortunate choice in the popular LuaBinaries distribution, there are two names for the Lua DLL on Windows: lua51.dll and lua5.1.dll.
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# Some binary Lua packages are built for one, the others for the other. Messy!
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# In order to support both package flavors, we create a "proxy DLL":
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# Basically the lua5.1.dll has its PE Exports section manipulated so that it points each exported function to its lua51.dll implementation.
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# Effectively, this forwards all calls from lua5.1.dll to lua51.dll without any performance costs (the forwarding is done in the Windows PE loader on app start).
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# This project creates the proxy DLL by using a specially crafted .DEF file that is used to link the Proxy DLL.
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# Note that it has been tested only on MSVC, it might not work with other compilers.
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# The initial implementation was taken from http://lua-users.org/wiki/LuaProxyDllFour , but adapted to MSVC
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if (WIN32)
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if (MSVC)
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# Tell the linker to use the DEF file to generate the proxy:
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
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set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
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set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
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set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO")
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elseif (MINGW)
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# MinGW requires no further flags and has been tested
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else()
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message ("LuaProxy: This cmake code has not been tested on your compiler. Please report your success or failure in the forum.")
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endif()
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add_library(luaproxy SHARED "lua5.1.def" "Dummy.c")
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set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
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set_target_properties(luaproxy PROPERTIES
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OUTPUT_NAME "lua5.1"
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PREFIX ""
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)
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target_link_libraries(luaproxy lua)
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# Output the executable into the $/MCServer folder, so that MCServer can find it:
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set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
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SET_TARGET_PROPERTIES(luaproxy PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
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ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
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ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
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LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
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LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
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RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
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)
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else()
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message (FATAL_ERROR "This project is needed only for Windows, modify your cmake file not to include it on Linux")
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endif()
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