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cuberite-2a/MCServer/Plugins/Core/onplayermoving.lua
nielsbreu@gmail.com 504f6192f7 Updated LimitWorld. (Patch by tonibm19)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1642 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-03 08:13:53 +00:00

21 lines
886 B
Lua

function OnPlayerMoving( Player )
if LimitWorld == true then
local World = Player:GetWorld()
local SpawnX = math.floor(World:GetSpawnX() / 16)
local SpawnZ = math.floor(World:GetSpawnZ() / 16)
local X = math.floor(Player:GetPosX() / 16)
local Z = math.floor(Player:GetPosZ() / 16)
if ( (SpawnX + LimitWorldWidth - 1) < X ) then
Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
end
if ( (SpawnX - LimitWorldWidth + 1) > X ) then
Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
end
if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
end
if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
end
end
end