66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
|
|
#pragma once
|
|
|
|
#include "BlockHandler.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBlockCauldronHandler :
|
|
public cBlockHandler
|
|
{
|
|
public:
|
|
cBlockCauldronHandler(BLOCKTYPE a_BlockType)
|
|
: cBlockHandler(a_BlockType)
|
|
{
|
|
}
|
|
|
|
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
|
{
|
|
a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
|
|
}
|
|
|
|
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
|
{
|
|
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
|
switch (a_Player->GetEquippedItem().m_ItemType)
|
|
{
|
|
case E_ITEM_WATER_BUCKET:
|
|
{
|
|
if (Meta < 3)
|
|
{
|
|
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3);
|
|
if (!a_Player->IsGameModeCreative())
|
|
{
|
|
a_Player->GetInventory().RemoveOneEquippedItem();
|
|
cItem NewItem(E_ITEM_BUCKET, 1);
|
|
a_Player->GetInventory().AddItem(NewItem);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case E_ITEM_GLASS_BOTTLE:
|
|
{
|
|
if (Meta > 0)
|
|
{
|
|
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta);
|
|
a_Player->GetInventory().RemoveOneEquippedItem();
|
|
cItem NewItem(E_ITEM_POTIONS, 1, 0);
|
|
a_Player->GetInventory().AddItem(NewItem);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual bool IsUseable() override
|
|
{
|
|
return true;
|
|
}
|
|
} ;
|
|
|
|
|
|
|
|
|