3e698d7b72
+ Added dragons + Added golems + Added giants + Added horses + Added some missing items + Added missing spawn egg metas
46 lines
791 B
C++
46 lines
791 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ZombiePigman.h"
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#include "../World.h"
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cZombiePigman::cZombiePigman(void) :
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super("ZombiePigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
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{
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}
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void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
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// TODO: Rare drops
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}
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void cZombiePigman::KilledBy(cEntity * a_Killer)
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{
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super::KilledBy(a_Killer);
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if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
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{
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// TODO: Anger all nearby zombie pigmen
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// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
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}
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}
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