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cuberite-2a/VC2010
lapayo94@gmail.com d7068b35a8 - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
(Separation is not perfect yet, because maybe there are some mayor changes needed :D)
- implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction)
-> Fixed meta data for creative selected blocks
->->Slabs/Steps are now placed correctly
- slabs can now be build to a double slab
- fixed a bug in the inventory which put items with different meta values in the same slot

git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01 04:55:17 +00:00
..
clean.bat Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
Converter.vcxproj Updated denotch map converter to work in windows. Still has memory leak though. 2011-11-05 00:23:32 +00:00
Converter.vcxproj.filters Updated denotch map converter to work in windows. Still has memory leak though. 2011-11-05 00:23:32 +00:00
Converter.vcxproj.user Changed long to long long so it works fine on 32bit systems 2011-10-30 11:41:18 +00:00
icon.ico Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
JsonCpp.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
lua-5.1.4.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
MCServer.rc Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
MCServer.sln bugfix to redstone, it can climb walls again. 2011-11-09 03:04:56 +00:00
MCServer.vcxproj - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory) 2012-01-01 04:55:17 +00:00
MCServer.vcxproj.filters - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory) 2012-01-01 04:55:17 +00:00
MCServer.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
resource.h Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
squirrel_3_0_1_stable.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
squirrel_3_0_1_stable.vcxproj.filters Forgot to add squirrel project for windows 2011-11-08 01:32:53 +00:00
squirrel_3_0_1_stable.vcxproj.user Forgot to add squirrel project for windows 2011-11-08 01:32:53 +00:00
tolua++-1.0.93.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
tolua++-1.0.93.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
tolua++-1.0.93.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
WebServer.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
WebServer.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
WebServer.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
ZLib.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.filters Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00