38 lines
537 B
C++
38 lines
537 B
C++
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// Boat.h
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// Declares the cBoat class representing a boat in the world
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#pragma once
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#include "Entity.h"
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class cBoat :
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public cEntity
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{
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cBoat);
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
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cBoat(double a_X, double a_Y, double a_Z);
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} ;
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