git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
1980 lines
54 KiB
C++
1980 lines
54 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cClientHandle.h"
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#include "cServer.h"
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#include "cWorld.h"
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#include "cPickup.h"
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#include "cPluginManager.h"
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#include "cPlayer.h"
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#include "cInventory.h"
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#include "cChestEntity.h"
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#include "cSignEntity.h"
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#include "cWindow.h"
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#include "cCraftingWindow.h"
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#include "cItem.h"
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#include "cTorch.h"
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#include "cStairs.h"
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#include "cDoors.h"
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#include "cLadder.h"
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#include "cSign.h"
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#include "cRedstone.h"
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#include "cPiston.h"
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#include "cBlockToPickup.h"
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#include "cMonster.h"
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#include "cChatColor.h"
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#include "cSocket.h"
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#include "cTimer.h"
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#include "cTracer.h"
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#include "Vector3f.h"
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#include "Vector3d.h"
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#include "cSleep.h"
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#include "cRoot.h"
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#include "cBlockingTCPLink.h"
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#include "cAuthenticator.h"
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#include "MersenneTwister.h"
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#include "packets/cPacket_KeepAlive.h"
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#include "packets/cPacket_PlayerPosition.h"
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#include "packets/cPacket_Respawn.h"
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#include "packets/cPacket_UpdateHealth.h"
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#include "packets/cPacket_RelativeEntityMoveLook.h"
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#include "packets/cPacket_Chat.h"
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#include "packets/cPacket_Login.h"
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#include "packets/cPacket_WindowClick.h"
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#include "packets/cPacket_PlayerMoveLook.h"
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#include "packets/cPacket_TimeUpdate.h"
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#include "packets/cPacket_BlockDig.h"
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#include "packets/cPacket_Handshake.h"
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#include "packets/cPacket_PlayerLook.h"
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#include "packets/cPacket_ArmAnim.h"
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#include "packets/cPacket_BlockPlace.h"
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#include "packets/cPacket_Flying.h"
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#include "packets/cPacket_Disconnect.h"
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#include "packets/cPacket_PickupSpawn.h"
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#include "packets/cPacket_ItemSwitch.h"
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#include "packets/cPacket_EntityEquipment.h"
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#include "packets/cPacket_CreativeInventoryAction.h"
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#include "packets/cPacket_NewInvalidState.h"
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#include "packets/cPacket_UseEntity.h"
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#include "packets/cPacket_WindowClose.h"
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#include "packets/cPacket_13.h"
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#include "packets/cPacket_UpdateSign.h"
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#include "packets/cPacket_Ping.h"
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#include "packets/cPacket_PlayerListItem.h"
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#include "packets/cPacket_NamedEntitySpawn.h"
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#include "packets/cPacket_MapChunk.h"
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#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
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case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
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case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
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#define MAX_SEMAPHORES (2000)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cClientHandle:
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cClientHandle::cClientHandle(const cSocket & a_Socket)
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: m_ProtocolVersion(23)
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, m_pSendThread(NULL)
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, m_Socket(a_Socket)
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, m_Semaphore(MAX_SEMAPHORES)
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, m_bDestroyed(false)
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, m_Player(NULL)
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, m_bKicking(false)
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, m_TimeLastPacket(cWorld::GetTime())
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, m_bKeepThreadGoing(true)
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, m_Ping(1000)
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, m_State(csConnected)
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, m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
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, m_LastStreamedChunkZ(0x7fffffff)
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{
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cTimer t1;
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m_LastPingTime = t1.GetNowTime();
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// All the packets that can be received from the client
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for (int i = 0; i < ARRAYCOUNT(m_PacketMap); ++i)
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{
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m_PacketMap[i] = NULL;
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}
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m_PacketMap[E_KEEP_ALIVE] = new cPacket_KeepAlive;
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m_PacketMap[E_HANDSHAKE] = new cPacket_Handshake;
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m_PacketMap[E_LOGIN] = new cPacket_Login;
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m_PacketMap[E_PLAYERPOS] = new cPacket_PlayerPosition;
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m_PacketMap[E_PLAYERLOOK] = new cPacket_PlayerLook;
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m_PacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
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m_PacketMap[E_CHAT] = new cPacket_Chat;
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m_PacketMap[E_ANIMATION] = new cPacket_ArmAnim;
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m_PacketMap[E_FLYING] = new cPacket_Flying;
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m_PacketMap[E_BLOCK_DIG] = new cPacket_BlockDig;
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m_PacketMap[E_BLOCK_PLACE] = new cPacket_BlockPlace;
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m_PacketMap[E_DISCONNECT] = new cPacket_Disconnect;
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m_PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
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m_PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
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m_PacketMap[E_CREATIVE_INVENTORY_ACTION] = new cPacket_CreativeInventoryAction;
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m_PacketMap[E_NEW_INVALID_STATE] = new cPacket_NewInvalidState;
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m_PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
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m_PacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
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m_PacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose;
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m_PacketMap[E_WINDOW_CLICK] = new cPacket_WindowClick;
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m_PacketMap[E_PACKET_13] = new cPacket_13;
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m_PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
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m_PacketMap[E_RESPAWN] = new cPacket_Respawn;
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m_PacketMap[E_PING] = new cPacket_Ping;
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//////////////////////////////////////////////////////////////////////////
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m_pSendThread = new cThread(SendThread, this, "cClientHandle::SendThread");
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m_pSendThread->Start (true);
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//////////////////////////////////////////////////////////////////////////
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LOG("New ClientHandle created at %p", this);
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}
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cClientHandle::~cClientHandle()
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{
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LOG("Deleting client \"%s\"", GetUsername().c_str());
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// Remove from cSocketThreads, just in case
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cRoot::Get()->GetServer()->ClientDestroying(this);
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m_LoadedChunks.clear();
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m_ChunksToSend.clear();
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if (m_Player != NULL)
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{
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cWorld * World = m_Player->GetWorld();
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if (!m_Username.empty() && (World != NULL))
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{
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// Send the Offline PlayerList packet:
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AString NameColor = (m_Player ? m_Player->GetColor() : "");
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cPacket_PlayerListItem PlayerList(NameColor + GetUsername(), false, (short)9999);
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World->Broadcast(PlayerList, this);
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// Send the Chat packet:
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cPacket_Chat Left(m_Username + " left the game!");
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World->Broadcast(Left, this);
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}
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}
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// First stop sending thread
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m_bKeepThreadGoing = false;
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if (m_Socket.IsValid())
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{
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cPacket_Disconnect Disconnect;
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Disconnect.m_Reason = "Server shut down? Kthnxbai";
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m_Socket.Send(&Disconnect);
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m_Socket.CloseSocket();
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}
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m_Semaphore.Signal();
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delete m_pSendThread;
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if (m_Player != NULL)
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{
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m_Player->SetClientHandle(NULL);
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m_Player->Destroy();
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m_Player = NULL;
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}
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for (int i = 0; i < ARRAYCOUNT(m_PacketMap); i++)
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{
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delete m_PacketMap[i];
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}
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{
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cCSLock Lock(m_SendCriticalSection);
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for (PacketList::iterator itr = m_PendingNrmSendPackets.begin(); itr != m_PendingNrmSendPackets.end(); ++itr)
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{
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delete *itr;
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}
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for (PacketList::iterator itr = m_PendingLowSendPackets.begin(); itr != m_PendingLowSendPackets.end(); ++itr)
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{
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delete *itr;
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}
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}
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LOG("ClientHandle at %p destroyed", this);
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}
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void cClientHandle::Destroy()
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{
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m_bDestroyed = true;
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if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
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{
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RemoveFromAllChunks();
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}
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if (m_Socket.IsValid())
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{
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m_Socket.CloseSocket();
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}
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// Synchronize with the cSocketThreads (so that they don't call us anymore)
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cRoot::Get()->GetServer()->ClientDestroying(this);
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}
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void cClientHandle::Kick(const AString & a_Reason)
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{
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if (m_State >= csAuthenticating) // Don't log pings
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{
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LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), a_Reason.c_str());
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}
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Send(cPacket_Disconnect(a_Reason));
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m_bKicking = true;
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}
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void cClientHandle::Authenticate(void)
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{
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// Spawn player (only serversided, so data is loaded)
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m_Player = new cPlayer(this, GetUsername());
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cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
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if (World == NULL)
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{
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World = cRoot::Get()->GetDefaultWorld();
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}
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m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
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m_Player->SetIP (m_Socket.GetIPString());
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cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player);
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// Return a server login packet
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cPacket_Login LoginResponse;
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LoginResponse.m_ProtocolVersion = m_Player->GetUniqueID();
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//LoginResponse.m_Username = "";
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LoginResponse.m_ServerMode = m_Player->GetGameMode(); // set gamemode from player.
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LoginResponse.m_MapSeed = cRoot::Get()->GetWorld()->GetWorldSeed();
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LoginResponse.m_Dimension = 0;
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LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetWorld()->GetMaxPlayers();
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LoginResponse.m_Difficulty = 2;
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Send(LoginResponse);
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// Send Weather if raining:
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if ((World->GetWeather() == 1) || (World->GetWeather() == 2))
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{
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cPacket_NewInvalidState RainPacket;
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RainPacket.m_Reason = 1; //begin rain
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Send(RainPacket);
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}
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// Send time
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Send(cPacket_TimeUpdate(World->GetWorldTime()));
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// Send inventory
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m_Player->GetInventory().SendWholeInventory(this);
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// Send health
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cPacket_UpdateHealth Health;
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Health.m_Health = (short)m_Player->GetHealth();
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Health.m_Food = m_Player->GetFood();
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Health.m_Saturation = m_Player->GetFoodSaturation();
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Send(Health);
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m_Player->Initialize(World);
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m_State = csDownloadingWorld;
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StreamChunks();
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}
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void cClientHandle::StreamChunks(void)
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{
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if (m_State < csDownloadingWorld)
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{
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return;
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}
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ASSERT(m_Player != NULL);
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int ChunkPosX = FAST_FLOOR_DIV(m_Player->GetPosX(), 16);
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int ChunkPosZ = FAST_FLOOR_DIV(m_Player->GetPosZ(), 16);
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if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
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{
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// Already streamed for this position
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return;
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}
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m_LastStreamedChunkX = ChunkPosX;
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m_LastStreamedChunkZ = ChunkPosZ;
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// DEBUG:
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LOGINFO("Streaming chunks centered on [%d, %d]", ChunkPosX, ChunkPosZ);
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cWorld * World = m_Player->GetWorld();
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ASSERT(World != NULL);
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// Remove all loaded chunks that are no longer in range:
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{
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cCSLock Lock(m_CSChunkLists);
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for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
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{
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int RelX = (*itr).m_ChunkX - ChunkPosX;
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int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
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if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
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{
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World->GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ)->RemoveClient(this);
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itr = m_LoadedChunks.erase(itr);
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}
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else
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{
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++itr;
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}
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} // for itr - m_LoadedChunks[]
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for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
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{
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int RelX = (*itr).m_ChunkX - ChunkPosX;
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int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
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if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
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{
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itr = m_ChunksToSend.erase(itr);
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}
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else
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{
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++itr;
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}
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}
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}
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// Add all chunks that are in range and not yet in m_LoadedChunks:
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// Queue these smartly - from the center out to the edge
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for (int d = 0; d <= VIEWDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
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{
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// For each distance add chunks in a hollow square centered around current position:
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for (int i = -d; i <= d; ++i)
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{
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StreamChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
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StreamChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
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} // for i
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for (int i = -d + 1; i < d; ++i)
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{
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StreamChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
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StreamChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
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} // for i
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} // for d
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// Touch chunks GENERATEDISTANCE ahead to let them generate:
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for (int d = VIEWDISTANCE + 1; d <= VIEWDISTANCE + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
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{
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// For each distance touch chunks in a hollow square centered around current position:
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for (int i = -d; i <= d; ++i)
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{
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World->GetChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
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World->GetChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
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} // for i
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for (int i = -d + 1; i < d; ++i)
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{
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World->GetChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
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World->GetChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
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} // for i
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} // for d
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}
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void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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cWorld * World = m_Player->GetWorld();
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ASSERT(World != NULL);
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cChunkPtr Chunk = World->GetChunk(a_ChunkX, 0, a_ChunkZ);
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if (!Chunk->HasClient(this))
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{
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Chunk->AddClient(this);
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cCSLock Lock(m_CSChunkLists);
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m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
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m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
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}
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}
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// Removes the client from all chunks. Used when switching worlds or destroying the player
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void cClientHandle::RemoveFromAllChunks()
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{
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cCSLock Lock(m_CSChunkLists);
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cWorld * World = m_Player->GetWorld();
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if (World != NULL)
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{
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for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end(); ++itr)
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{
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World->GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ)->RemoveClient(this);
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}
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}
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m_LoadedChunks.clear();
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m_ChunksToSend.clear();
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}
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void cClientHandle::ChunkJustSent(cChunk * a_ChunkCompleted)
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{
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cCSLock Lock(m_CSChunkLists);
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for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
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{
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if (((*itr).m_ChunkX == a_ChunkCompleted->GetPosX()) && ((*itr).m_ChunkZ == a_ChunkCompleted->GetPosZ()))
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{
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m_ChunksToSend.erase(itr);
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if ((m_State == csDownloadingWorld) && (m_ChunksToSend.empty()))
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{
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CheckIfWorldDownloaded();
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}
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return;
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}
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} // for itr - m_ChunksToSend[]
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}
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void cClientHandle::HandlePacket(cPacket * a_Packet)
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{
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m_TimeLastPacket = cWorld::GetTime();
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// LOG("Recv packet 0x%02x from client \"%s\" (\"%s\")", a_Packet->m_PacketID, m_Socket.GetIPString().c_str(), m_Username.c_str());
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if (m_bKicking)
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{
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return;
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}
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switch (m_State)
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{
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case csConnected:
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{
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switch (a_Packet->m_PacketID)
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{
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case E_NEW_INVALID_STATE: // New/Invalid State packet received. I'm guessing the client only sends it when there's a problem with the bed?
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{
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LOGINFO("Got New Invalid State packet");
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break;
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}
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case E_PING: HandlePing (); break;
|
|
case E_HANDSHAKE: HandleHandshake(reinterpret_cast<cPacket_Handshake *>(a_Packet)); break;
|
|
case E_LOGIN: HandleLogin (reinterpret_cast<cPacket_Login *> (a_Packet)); break;
|
|
|
|
// Ignored packets:
|
|
case E_PLAYERLOOK:
|
|
case E_PLAYERMOVELOOK:
|
|
case E_PLAYERPOS:
|
|
case E_KEEP_ALIVE: break;
|
|
default: HandleUnexpectedPacket(a_Packet); break;
|
|
} // switch (PacketType)
|
|
break;
|
|
} // case csConnected
|
|
|
|
case csAuthenticating:
|
|
{
|
|
// Waiting for external authentication, no packets are handled
|
|
switch (a_Packet->m_PacketID)
|
|
{
|
|
// Ignored packets:
|
|
case E_KEEP_ALIVE:
|
|
case E_PLAYERLOOK:
|
|
case E_PLAYERMOVELOOK:
|
|
case E_PLAYERPOS: break;
|
|
|
|
default: HandleUnexpectedPacket(a_Packet); break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case csDownloadingWorld:
|
|
{
|
|
// Waiting for chunks to stream to client, no packets are handled
|
|
switch (a_Packet->m_PacketID)
|
|
{
|
|
// Ignored packets:
|
|
case E_KEEP_ALIVE:
|
|
case E_PLAYERLOOK:
|
|
case E_PLAYERMOVELOOK:
|
|
case E_PLAYERPOS: break;
|
|
|
|
default: HandleUnexpectedPacket(a_Packet); break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case csConfirmingPos:
|
|
{
|
|
switch (a_Packet->m_PacketID)
|
|
{
|
|
// Ignored packets:
|
|
case E_KEEP_ALIVE:
|
|
case E_PLAYERLOOK:
|
|
case E_PLAYERPOS: break;
|
|
|
|
case E_PLAYERMOVELOOK: HandleMoveLookConfirm(reinterpret_cast<cPacket_PlayerMoveLook *>(a_Packet)); break;
|
|
|
|
default:
|
|
{
|
|
HandleUnexpectedPacket(a_Packet);
|
|
break;
|
|
}
|
|
} // switch (PacketType)
|
|
break;
|
|
} // case csConfirmingPos
|
|
|
|
case csPlaying:
|
|
{
|
|
switch (a_Packet->m_PacketID)
|
|
{
|
|
case E_CREATIVE_INVENTORY_ACTION: HandleCreativeInventory(reinterpret_cast<cPacket_CreativeInventoryAction *>(a_Packet)); break;
|
|
case E_PLAYERPOS: HandlePlayerPos (reinterpret_cast<cPacket_PlayerPosition *> (a_Packet)); break;
|
|
case E_BLOCK_DIG: HandleBlockDig (reinterpret_cast<cPacket_BlockDig *> (a_Packet)); break;
|
|
case E_BLOCK_PLACE: HandleBlockPlace (reinterpret_cast<cPacket_BlockPlace *> (a_Packet)); break;
|
|
case E_PICKUP_SPAWN: HandlePickupSpawn (reinterpret_cast<cPacket_PickupSpawn *> (a_Packet)); break;
|
|
case E_CHAT: HandleChat (reinterpret_cast<cPacket_Chat *> (a_Packet)); break;
|
|
case E_PLAYERLOOK: HandlePlayerLook (reinterpret_cast<cPacket_PlayerLook *> (a_Packet)); break;
|
|
case E_PLAYERMOVELOOK: HandlePlayerMoveLook (reinterpret_cast<cPacket_PlayerMoveLook *> (a_Packet)); break;
|
|
case E_ANIMATION: HandleAnimation (reinterpret_cast<cPacket_ArmAnim *> (a_Packet)); break;
|
|
case E_ITEM_SWITCH: HandleItemSwitch (reinterpret_cast<cPacket_ItemSwitch *> (a_Packet)); break;
|
|
case E_WINDOW_CLOSE: HandleWindowClose (reinterpret_cast<cPacket_WindowClose *> (a_Packet)); break;
|
|
case E_WINDOW_CLICK: HandleWindowClick (reinterpret_cast<cPacket_WindowClick *> (a_Packet)); break;
|
|
case E_UPDATE_SIGN: HandleUpdateSign (reinterpret_cast<cPacket_UpdateSign *> (a_Packet)); break;
|
|
case E_USE_ENTITY: HandleUseEntity (reinterpret_cast<cPacket_UseEntity *> (a_Packet)); break;
|
|
case E_RESPAWN: HandleRespawn(); break;
|
|
case E_DISCONNECT: HandleDisconnect (reinterpret_cast<cPacket_Disconnect *> (a_Packet)); break;
|
|
case E_KEEP_ALIVE: HandleKeepAlive (reinterpret_cast<cPacket_KeepAlive *> (a_Packet)); break;
|
|
} // switch (Packet type)
|
|
break;
|
|
} // case csPlaying
|
|
} // switch (m_State)
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandlePing(void)
|
|
{
|
|
// Somebody tries to retrieve information about the server
|
|
AString Reply;
|
|
Printf(Reply, "%s%s%i%s%i",
|
|
cRoot::Get()->GetWorld()->GetDescription().c_str(),
|
|
cChatColor::Delimiter.c_str(),
|
|
cRoot::Get()->GetWorld()->GetNumPlayers(),
|
|
cChatColor::Delimiter.c_str(),
|
|
cRoot::Get()->GetWorld()->GetMaxPlayers()
|
|
);
|
|
Kick(Reply.c_str());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleHandshake(cPacket_Handshake * a_Packet)
|
|
{
|
|
m_Username = a_Packet->m_Username;
|
|
LOG("HANDSHAKE %s", m_Username.c_str());
|
|
|
|
if (cRoot::Get()->GetWorld()->GetNumPlayers() >= cRoot::Get()->GetWorld()->GetMaxPlayers())
|
|
{
|
|
Kick("The server is currently full :(-- Try again later");
|
|
return;
|
|
}
|
|
cPacket_Chat Connecting(m_Username + " is connecting.");
|
|
cRoot::Get()->GetServer()->Broadcast(Connecting, this);
|
|
|
|
cPacket_Handshake Handshake;
|
|
Handshake.m_Username = cRoot::Get()->GetServer()->GetServerID();
|
|
Send(Handshake);
|
|
LOG("User \"%s\" was sent a handshake", m_Username.c_str());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleLogin(cPacket_Login * a_Packet)
|
|
{
|
|
LOG("LOGIN %s", m_Username.c_str());
|
|
if (a_Packet->m_ProtocolVersion < m_ProtocolVersion)
|
|
{
|
|
Kick("Your client is outdated!");
|
|
return;
|
|
}
|
|
else if (a_Packet->m_ProtocolVersion > m_ProtocolVersion)
|
|
{
|
|
Kick("Your client version is higher than the server!");
|
|
return;
|
|
}
|
|
if (m_Username.compare(a_Packet->m_Username) != 0)
|
|
{
|
|
LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client \"%s\")",
|
|
a_Packet->m_Username.c_str(),
|
|
m_Username.c_str(),
|
|
m_Socket.GetIPString().c_str()
|
|
);
|
|
Kick("Hacked client"); // Don't tell them why we don't want them
|
|
return;
|
|
}
|
|
|
|
if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_LOGIN, 1, a_Packet))
|
|
{
|
|
Destroy();
|
|
return;
|
|
}
|
|
|
|
// Schedule for authentication; until then, let them wait (but do not block)
|
|
m_State = csAuthenticating;
|
|
cRoot::Get()->GetAuthenticator().Authenticate(m_Username, cRoot::Get()->GetServer()->GetServerID());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleUnexpectedPacket(cPacket * a_Packet)
|
|
{
|
|
LOGWARNING(
|
|
"Invalid packet in state %d: 0x%02x from client \"%s\", username \"%s\"",
|
|
m_State,
|
|
a_Packet->m_PacketID,
|
|
m_Socket.GetIPString().c_str(),
|
|
m_Username.c_str()
|
|
);
|
|
Kick("Hacked client"); // Don't tell them why we don't like them
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleMoveLookConfirm(cPacket_PlayerMoveLook * a_Packet)
|
|
{
|
|
Vector3d ReceivedPosition = Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
|
|
// Test the distance between points with a small/large enough value instead of comparing directly. Floating point inaccuracies might screw stuff up
|
|
double Dist = (ReceivedPosition - m_ConfirmPosition).SqrLength();
|
|
if (Dist < 1.0)
|
|
{
|
|
// Test
|
|
if (ReceivedPosition.Equals(m_ConfirmPosition))
|
|
{
|
|
LOGINFO("Exact position confirmed by client!");
|
|
}
|
|
m_State = csPlaying;
|
|
}
|
|
else
|
|
{
|
|
LOGWARNING("Player \"%s\" sent a weird position confirmation %.2f blocks away, retrying", m_Username.c_str(), Dist);
|
|
m_ConfirmPosition = m_Player->GetPosition();
|
|
Send(cPacket_PlayerMoveLook(m_Player));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleCreativeInventory(cPacket_CreativeInventoryAction * a_Packet)
|
|
{
|
|
// This is for creative Inventory changes
|
|
if (m_Player->GetGameMode() == 1)
|
|
{
|
|
m_Player->GetInventory().Clicked(a_Packet);
|
|
}
|
|
else
|
|
{
|
|
LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandlePlayerPos(cPacket_PlayerPosition * a_Packet)
|
|
{
|
|
// LOG("recv player pos: %0.2f %0.2f %0.2f", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
|
|
m_Player->MoveTo(Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
|
|
m_Player->SetStance(a_Packet->m_Stance);
|
|
m_Player->SetTouchGround(a_Packet->m_bFlying);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
|
|
{
|
|
if (!CheckBlockInteractionsRate())
|
|
{
|
|
return;
|
|
}
|
|
|
|
LOG("OnBlockDig: %i %i %i Dir: %i Stat: %i", a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction, a_Packet->m_Status);
|
|
if (a_Packet->m_Status == 0x04) // Drop block
|
|
{
|
|
m_Player->TossItem(false);
|
|
return;
|
|
}
|
|
|
|
cWorld* World = m_Player->GetWorld();
|
|
|
|
char OldBlock = World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
char MetaData = World->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
|
|
bool bBroken = (
|
|
(a_Packet->m_Status == 0x02) ||
|
|
(g_BlockOneHitDig[(int)OldBlock]) ||
|
|
((a_Packet->m_Status == 0x00) && (m_Player->GetGameMode() == 1)) ||
|
|
((m_Player->GetInventory().GetEquippedItem().m_ItemID == E_ITEM_SHEARS) && (OldBlock == E_BLOCK_LEAVES))
|
|
);
|
|
|
|
if ((OldBlock == E_BLOCK_WOODEN_DOOR) && !bBroken)
|
|
{
|
|
cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
}
|
|
|
|
cItem PickupItem;
|
|
if (bBroken && !(m_Player->GetGameMode() == 1)) // broken
|
|
{
|
|
ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup((ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID);
|
|
PickupItem.m_ItemID = PickupID;
|
|
PickupItem.m_ItemHealth = MetaData;
|
|
PickupItem.m_ItemCount = cBlockToPickup::PickupCount(OldBlock);
|
|
if (OldBlock == E_BLOCK_LAPIS_ORE)
|
|
{
|
|
PickupItem.m_ItemHealth = 4;
|
|
}
|
|
if (cDoors::IsDoor(OldBlock))
|
|
{
|
|
PickupItem.m_ItemHealth = 1; //For a complete door this works :D
|
|
}
|
|
}
|
|
|
|
if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_BLOCK_DIG, 2, a_Packet, m_Player, &PickupItem))
|
|
{
|
|
World->SendBlockTo(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, m_Player);
|
|
return;
|
|
}
|
|
|
|
int pX = a_Packet->m_PosX, pY = a_Packet->m_PosY, pZ = a_Packet->m_PosZ;
|
|
|
|
AddDirection(pX, (char &) pY, pZ, a_Packet->m_Direction);
|
|
|
|
char PossibleBlock = World->GetBlock(pX, pY, pZ);
|
|
|
|
if (PossibleBlock == E_BLOCK_FIRE)
|
|
{
|
|
a_Packet->m_PosX = pX;
|
|
a_Packet->m_PosY = (char)pY;
|
|
a_Packet->m_PosZ = pZ;
|
|
bBroken = true;
|
|
}
|
|
|
|
if (!bBroken)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!World->DigBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, PickupItem))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (OldBlock == E_BLOCK_REDSTONE_TORCH_ON)
|
|
{
|
|
cRedstone Redstone(World);
|
|
Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false);
|
|
}
|
|
if (OldBlock == E_BLOCK_REDSTONE_TORCH_OFF)
|
|
{
|
|
cRedstone Redstone(World);
|
|
Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false);
|
|
}
|
|
if (OldBlock == E_BLOCK_REDSTONE_WIRE)
|
|
{
|
|
cRedstone Redstone(World);
|
|
Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false);
|
|
}
|
|
if ((OldBlock == E_BLOCK_PISTON) || (OldBlock == E_BLOCK_STICKY_PISTON))
|
|
{
|
|
int newX = a_Packet->m_PosX;
|
|
int newY = a_Packet->m_PosY;
|
|
int newZ = a_Packet->m_PosZ;
|
|
AddPistonDir(newX, newY, newZ, MetaData & ~(8), 1);
|
|
if (World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
|
|
{
|
|
World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
|
|
if (cDoors::IsDoor(OldBlock))
|
|
{
|
|
// Special actions for destroyed door (Destroy second part)
|
|
if (MetaData & 8)
|
|
{
|
|
// Was upper part of door
|
|
if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ)))
|
|
{
|
|
World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Was lower part
|
|
if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ)))
|
|
{
|
|
World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_Player->UseEquippedItem();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
|
|
{
|
|
if (!CheckBlockInteractionsRate())
|
|
{
|
|
return;
|
|
}
|
|
|
|
cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
|
|
|
|
if ((Equipped.m_ItemID != a_Packet->m_ItemType)) // Not valid
|
|
{
|
|
LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", m_Username.c_str());
|
|
// TODO: We should probably send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
|
|
return;
|
|
}
|
|
|
|
if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_BLOCK_PLACE, 2, a_Packet, m_Player))
|
|
{
|
|
if (a_Packet->m_Direction > -1)
|
|
{
|
|
AddDirection(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction);
|
|
m_Player->GetWorld()->SendBlockTo(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, m_Player);
|
|
}
|
|
return;
|
|
}
|
|
|
|
//LOG("%i %i %i %i %i %i", a_Packet->m_Count, a_Packet->m_Direction, a_Packet->m_ItemType, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
|
|
//printf("Place Dir:%i %i %i %i : %i\n", a_Packet->m_Direction, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_ItemType);
|
|
// 'use' useable items instead of placing blocks
|
|
bool bPlaceBlock = true;
|
|
bool UpdateRedstone = false;
|
|
bool AddedCurrent = false;
|
|
|
|
if (a_Packet->m_Direction >= 0)
|
|
{
|
|
ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
switch (BlockID)
|
|
{
|
|
case E_BLOCK_REDSTONE_REPEATER_ON:
|
|
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
|
{
|
|
// no need to update redstone current with a repeater
|
|
// TODO: Find meta value of repeater and change it to one step more.
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_WORKBENCH:
|
|
{
|
|
bPlaceBlock = false;
|
|
cWindow* Window = new cCraftingWindow(0, true);
|
|
m_Player->OpenWindow(Window);
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_FURNACE:
|
|
case E_BLOCK_CHEST:
|
|
{
|
|
bPlaceBlock = false;
|
|
m_Player->GetWorld()->UseBlockEntity(m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_WOODEN_DOOR:
|
|
{
|
|
bPlaceBlock = false;
|
|
cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
} // switch (BlockID)
|
|
} // if (Direction >= 0)
|
|
|
|
// Some checks to see if it's a placeable item :P
|
|
if (bPlaceBlock)
|
|
{
|
|
cItem Item;
|
|
Item.m_ItemID = Equipped.m_ItemID;
|
|
Item.m_ItemCount = 1;
|
|
LOG("Placing item of type: %i", (int)a_Packet->m_ItemType);
|
|
|
|
// Hacked in edible items go!~
|
|
// TODO: Handle hunger
|
|
bool bEat = false;
|
|
bool isDoor = false;
|
|
switch (Item.m_ItemID)
|
|
{
|
|
case E_ITEM_APPLE:
|
|
//m_Player->Heal(4); // 2 hearts
|
|
m_Player->Feed(24); // 2 food bars
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_GOLDEN_APPLE:
|
|
//m_Player->Heal(20); // 10 hearts
|
|
m_Player->Feed(60); // 5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_MUSHROOM_SOUP:
|
|
///m_Player->Heal(10); // 5 hearts
|
|
m_Player->Feed(48); // 4 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_BREAD:
|
|
//m_Player->Heal(5); // 2.5 hearts
|
|
m_Player->Feed(30); // 2.5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_RAW_MEAT:
|
|
//m_Player->Heal(3); // 1.5 hearts
|
|
m_Player->Feed(18); // 1.5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_COOKED_MEAT:
|
|
//m_Player->Heal(8); // 4 hearts
|
|
m_Player->Feed(48); // 4 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_RAW_FISH:
|
|
//m_Player->Heal(2); // 1 heart
|
|
m_Player->Feed(12); // 1 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_COOKED_FISH:
|
|
//m_Player->Heal(5); // 2.5 hearts
|
|
m_Player->Feed(30); // 2.5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_RAW_CHICKEN:
|
|
//m_Player->Heal(3);
|
|
m_Player->Feed(12); // 1 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_COOKED_CHICKEN:
|
|
//m_Player->Heal(8);
|
|
m_Player->Feed(36); // 3 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_RAW_BEEF:
|
|
//m_Player->Heal(3);
|
|
m_Player->Feed(18); // 1.5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_STEAK:
|
|
//m_Player->Heal(8);
|
|
m_Player->Feed(48); // 4 food
|
|
bEat = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
|
|
if (bEat)
|
|
{
|
|
m_Player->GetInventory().RemoveItem(Item);
|
|
return;
|
|
}
|
|
|
|
if (a_Packet->m_Direction < 0)
|
|
{
|
|
// clicked in air
|
|
return;
|
|
}
|
|
|
|
//TODO: Wrong Blocks!
|
|
int ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
char MetaData = (char)Equipped.m_ItemHealth;
|
|
bool LavaBucket = false;
|
|
bool WaterBucket = false;
|
|
bool bRemoveItem = true;
|
|
bool bIgnoreCollision = false;
|
|
|
|
if (ClickedBlock == E_BLOCK_STEP)
|
|
{
|
|
if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1) //only make double slab if meta values are the same and if player clicked on top of the block (Dir = 1)
|
|
{
|
|
a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
|
|
a_Packet->m_PosY--;
|
|
bIgnoreCollision = true;
|
|
}
|
|
}
|
|
|
|
// Special handling for special items:
|
|
switch (a_Packet->m_ItemType)
|
|
{
|
|
case E_ITEM_BUCKET:
|
|
{
|
|
// TODO: Change this, it is just a small hack to get it working a little bit. seems like the Client sends the position from the first hitable block :s
|
|
ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ);
|
|
LOG("Bucket Clicked BlockID: %d", ClickedBlock);
|
|
switch (ClickedBlock)
|
|
{
|
|
case E_BLOCK_WATER:
|
|
case E_BLOCK_STATIONARY_WATER:
|
|
{
|
|
WaterBucket = true;
|
|
break;
|
|
}
|
|
case E_BLOCK_LAVA:
|
|
case E_BLOCK_STATIONARY_LAVA:
|
|
{
|
|
LavaBucket = true;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
} // case E_ITEM_BUCKET
|
|
|
|
case E_ITEM_LAVA_BUCKET:
|
|
{
|
|
if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
|
|
{
|
|
a_Packet->m_ItemType = E_BLOCK_LAVA;
|
|
if (m_Player->GetGameMode() == 1)
|
|
{
|
|
break; //No new Bucket for creative players
|
|
}
|
|
|
|
cItem NewItem;
|
|
NewItem.m_ItemID = E_ITEM_BUCKET;
|
|
NewItem.m_ItemCount = 1;
|
|
m_Player->GetInventory().AddItem(NewItem);
|
|
}
|
|
break;
|
|
} // case E_ITEM_LAVA_BUCKET
|
|
|
|
case E_ITEM_WATER_BUCKET:
|
|
{
|
|
if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
|
|
{
|
|
a_Packet->m_ItemType = E_BLOCK_WATER;
|
|
if (m_Player->GetGameMode() == 1)
|
|
{
|
|
break; //No new Bucket for creative players
|
|
}
|
|
cItem NewItem;
|
|
NewItem.m_ItemID = E_ITEM_BUCKET;
|
|
NewItem.m_ItemCount = 1;
|
|
m_Player->GetInventory().AddItem(NewItem);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_TORCH:
|
|
{
|
|
MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_REDSTONE_TORCH_OFF:
|
|
{
|
|
MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
|
|
if (g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY+2, a_Packet->m_PosZ) ] == true)
|
|
{
|
|
//if block above is transparent
|
|
//printf("transparent above me\n");
|
|
}
|
|
else
|
|
{
|
|
//printf("transparent not above me\n");
|
|
}
|
|
UpdateRedstone = true;
|
|
AddedCurrent = false;
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_REDSTONE_TORCH_ON:
|
|
{
|
|
MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
|
|
UpdateRedstone = true;
|
|
AddedCurrent = true;
|
|
break;
|
|
}
|
|
|
|
case E_ITEM_REDSTONE_DUST:
|
|
{
|
|
MetaData = 0;
|
|
a_Packet->m_ItemType = E_BLOCK_REDSTONE_WIRE;
|
|
UpdateRedstone = true;
|
|
AddedCurrent = false;
|
|
break;
|
|
}
|
|
|
|
case E_ITEM_REDSTONE_REPEATER:
|
|
{
|
|
MetaData = cRedstone::RepeaterRotationToMetaData(m_Player->GetRotation());
|
|
a_Packet->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
|
|
UpdateRedstone = true;
|
|
AddedCurrent = false;
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_PISTON:
|
|
case E_BLOCK_STICKY_PISTON:
|
|
{
|
|
MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), m_Player->GetPitch());
|
|
UpdateRedstone = true;
|
|
AddedCurrent = false;
|
|
break;
|
|
}
|
|
|
|
case E_ITEM_IRON_DOOR:
|
|
{
|
|
a_Packet->m_ItemType = E_BLOCK_IRON_DOOR;
|
|
MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
|
|
isDoor = true;
|
|
break;
|
|
}
|
|
|
|
case E_ITEM_WOODEN_DOOR:
|
|
{
|
|
a_Packet->m_ItemType = E_BLOCK_WOODEN_DOOR;
|
|
MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
|
|
isDoor = true;
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_CHEST:
|
|
case E_BLOCK_FURNACE:
|
|
case E_BLOCK_DISPENSER:
|
|
{
|
|
MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), 0); // Same orientation as pistons, just ignore pitch
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_COBBLESTONE_STAIRS:
|
|
case E_BLOCK_BRICK_STAIRS:
|
|
case E_BLOCK_STONE_BRICK_STAIRS:
|
|
case E_BLOCK_NETHER_BRICK_STAIRS:
|
|
case E_BLOCK_WOODEN_STAIRS:
|
|
{
|
|
MetaData = cStairs::RotationToMetaData(m_Player->GetRotation());
|
|
break;
|
|
}
|
|
case E_BLOCK_LADDER:
|
|
{
|
|
MetaData = cLadder::DirectionToMetaData(a_Packet->m_Direction);
|
|
break;
|
|
}
|
|
case E_ITEM_SIGN:
|
|
{
|
|
LOG("Sign Dir: %i", a_Packet->m_Direction);
|
|
if (a_Packet->m_Direction == 1)
|
|
{
|
|
LOG("Player Rotation: %f", m_Player->GetRotation());
|
|
MetaData = cSign::RotationToMetaData(m_Player->GetRotation());
|
|
LOG("Sign rotation %i", MetaData);
|
|
a_Packet->m_ItemType = E_BLOCK_SIGN_POST;
|
|
}
|
|
else
|
|
{
|
|
MetaData = cSign::DirectionToMetaData(a_Packet->m_Direction);
|
|
a_Packet->m_ItemType = E_BLOCK_WALLSIGN;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case E_ITEM_FLINT_AND_STEEL:
|
|
{
|
|
a_Packet->m_ItemType = E_ITEM_FIRE;
|
|
m_Player->UseEquippedItem();
|
|
bRemoveItem = false;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
} // switch (a_Packet->m_ItemType)
|
|
|
|
|
|
if (LavaBucket)
|
|
{
|
|
if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item))) {
|
|
cItem NewItem;
|
|
NewItem.m_ItemID = E_ITEM_LAVA_BUCKET;
|
|
NewItem.m_ItemCount = 1;
|
|
m_Player->GetInventory().AddItem(NewItem);
|
|
m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
else if (WaterBucket)
|
|
{
|
|
if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
|
|
{
|
|
cItem NewItem;
|
|
NewItem.m_ItemID = E_ITEM_WATER_BUCKET;
|
|
NewItem.m_ItemCount = 1;
|
|
m_Player->GetInventory().AddItem(NewItem);
|
|
m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
else if (IsValidBlock(a_Packet->m_ItemType))
|
|
{
|
|
int X = a_Packet->m_PosX;
|
|
char Y = a_Packet->m_PosY;
|
|
int Z = a_Packet->m_PosZ;
|
|
AddDirection(X, Y, Z, a_Packet->m_Direction);
|
|
|
|
int PlaceBlock = m_Player->GetWorld()->GetBlock(X, Y, Z);
|
|
if (
|
|
(PlaceBlock != E_BLOCK_AIR)
|
|
&& (PlaceBlock != E_BLOCK_WATER)
|
|
&& (PlaceBlock != E_BLOCK_STATIONARY_WATER)
|
|
&& (PlaceBlock != E_BLOCK_LAVA)
|
|
&& (PlaceBlock != E_BLOCK_STATIONARY_LAVA)
|
|
&& !bIgnoreCollision
|
|
)
|
|
{
|
|
//tried to place a block *into* another?
|
|
return; // happens when you place a block aiming at side of block like torch or stem
|
|
}
|
|
|
|
// Check whether selected item is allowed to be placed on specific surface
|
|
bool bIllegalSurface = false;
|
|
ENUM_BLOCK_ID SurfaceBlock = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock(X, Y-1, Z);
|
|
switch (a_Packet->m_ItemType)
|
|
{
|
|
case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
|
|
case E_BLOCK_RED_ROSE:
|
|
case E_BLOCK_SAPLING:
|
|
{
|
|
switch (SurfaceBlock)
|
|
{
|
|
case E_BLOCK_DIRT:
|
|
case E_BLOCK_GRASS:
|
|
{
|
|
bIllegalSurface = false;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
bIllegalSurface = true;
|
|
break;
|
|
}
|
|
};
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
|
|
case E_BLOCK_RED_MUSHROOM:
|
|
{
|
|
switch (SurfaceBlock)
|
|
{
|
|
case E_BLOCK_GLASS:
|
|
case E_BLOCK_YELLOW_FLOWER:
|
|
case E_BLOCK_RED_ROSE:
|
|
case E_BLOCK_BROWN_MUSHROOM:
|
|
case E_BLOCK_RED_MUSHROOM:
|
|
case E_BLOCK_CACTUS:
|
|
{
|
|
bIllegalSurface = true;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case E_BLOCK_CACTUS:
|
|
{
|
|
bIllegalSurface = (SurfaceBlock != E_BLOCK_SAND) && (SurfaceBlock != E_BLOCK_CACTUS); // Cactus can only be placed on sand and itself
|
|
|
|
// Check surroundings. Cacti may ONLY be surrounded by air
|
|
cWorld * World = m_Player->GetWorld();
|
|
if (
|
|
(World->GetBlock(X - 1, Y, Z) != E_BLOCK_AIR) ||
|
|
(World->GetBlock(X + 1, Y, Z) != E_BLOCK_AIR) ||
|
|
(World->GetBlock(X, Y, Z - 1) != E_BLOCK_AIR) ||
|
|
(World->GetBlock(X, Y, Z + 1) != E_BLOCK_AIR)
|
|
)
|
|
{
|
|
bIllegalSurface = true;
|
|
}
|
|
break;
|
|
}
|
|
} // switch (a_Packet->m_ItemType)
|
|
|
|
if (bIllegalSurface)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (bRemoveItem)
|
|
{
|
|
if ((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem(Item))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
if (isDoor)
|
|
{
|
|
if ((m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR) || (m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR))
|
|
{
|
|
m_Player->GetWorld()->SetBlock(X, Y + 1, Z, (char)a_Packet->m_ItemType, MetaData + 8);
|
|
m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
|
|
}
|
|
|
|
if (UpdateRedstone)
|
|
{
|
|
cRedstone Redstone(m_Player->GetWorld());
|
|
Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, AddedCurrent);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
// FakeTruth's "magic stick of removal" :D
|
|
// TODO: Turn this into a plugin
|
|
if (m_Username.compare("FakeTruth") == 0)
|
|
{
|
|
if (a_Packet->m_ItemType == 280)
|
|
{
|
|
cRoot::Get()->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, 0, 0);
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandlePickupSpawn(cPacket_PickupSpawn * a_Packet)
|
|
{
|
|
LOG("Received packet E_PICKUP_SPAWN");
|
|
|
|
cItem DroppedItem;
|
|
DroppedItem.m_ItemID = (ENUM_ITEM_ID)a_Packet->m_Item;
|
|
DroppedItem.m_ItemCount = a_Packet->m_Count;
|
|
DroppedItem.m_ItemHealth = 0x0; // TODO: Somehow figure out what item was dropped, and apply correct health
|
|
if (m_Player->GetInventory().RemoveItem(DroppedItem))
|
|
{
|
|
cPickup * Pickup = new cPickup(a_Packet);
|
|
Pickup->Initialize(m_Player->GetWorld());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleChat(cPacket_Chat * a_Packet)
|
|
{
|
|
if (!cRoot::Get()->GetServer()->Command(*this, a_Packet->m_Message.c_str()))
|
|
{
|
|
a_Packet->m_Message.insert(0, "<" + m_Player->GetColor() + m_Username + cChatColor::White + "> ");
|
|
cRoot::Get()->GetServer()->Broadcast(*a_Packet);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandlePlayerLook(cPacket_PlayerLook * a_Packet)
|
|
{
|
|
m_Player->SetRotation (a_Packet->m_Rotation);
|
|
m_Player->SetPitch (a_Packet->m_Pitch);
|
|
m_Player->SetTouchGround(a_Packet->m_bFlying);
|
|
m_Player->WrapRotation();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandlePlayerMoveLook(cPacket_PlayerMoveLook * a_Packet)
|
|
{
|
|
m_Player->MoveTo(Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
|
|
m_Player->SetStance (a_Packet->m_Stance);
|
|
m_Player->SetTouchGround(a_Packet->m_bFlying);
|
|
m_Player->SetRotation (a_Packet->m_Rotation);
|
|
m_Player->SetPitch (a_Packet->m_Pitch);
|
|
m_Player->WrapRotation();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleAnimation(cPacket_ArmAnim * a_Packet)
|
|
{
|
|
a_Packet->m_EntityID = m_Player->GetUniqueID();
|
|
cRoot::Get()->GetServer()->Broadcast(*a_Packet, this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleItemSwitch(cPacket_ItemSwitch * a_Packet)
|
|
{
|
|
m_Player->GetInventory().SetEquippedSlot(a_Packet->m_SlotNum);
|
|
|
|
cPacket_EntityEquipment Equipment;
|
|
Equipment.m_ItemID = (short)m_Player->GetInventory().GetEquippedItem().m_ItemID;
|
|
Equipment.m_Slot = 0;
|
|
Equipment.m_UniqueID = m_Player->GetUniqueID();
|
|
cRoot::Get()->GetServer()->Broadcast(Equipment, this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleWindowClose(cPacket_WindowClose * a_Packet)
|
|
{
|
|
m_Player->CloseWindow(a_Packet->m_Close);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleWindowClick(cPacket_WindowClick * a_Packet)
|
|
{
|
|
if (a_Packet->m_WindowID == 0)
|
|
{
|
|
m_Player->GetInventory().Clicked(a_Packet);
|
|
return;
|
|
}
|
|
|
|
cWindow * Window = m_Player->GetWindow();
|
|
if (Window == NULL)
|
|
{
|
|
LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str());
|
|
return;
|
|
}
|
|
|
|
Window->Clicked(a_Packet, *m_Player);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleUpdateSign(cPacket_UpdateSign * a_Packet)
|
|
{
|
|
cWorld * World = m_Player->GetWorld();
|
|
cChunkPtr Chunk = World->GetChunkOfBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
|
|
if ((Chunk == NULL) || !Chunk->IsValid())
|
|
{
|
|
return;
|
|
}
|
|
Chunk->UpdateSign(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Line1, a_Packet->m_Line2, a_Packet->m_Line3, a_Packet->m_Line4);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleUseEntity(cPacket_UseEntity * a_Packet)
|
|
{
|
|
if (!a_Packet->m_bLeftClick)
|
|
{
|
|
return;
|
|
}
|
|
|
|
class cDamageEntity : public cEntityCallback
|
|
{
|
|
virtual bool Item(cEntity * a_Entity) override
|
|
{
|
|
if( a_Entity->IsA("cPawn") )
|
|
{
|
|
reinterpret_cast< cPawn* >( a_Entity )->TakeDamage(Damage, Instigator );
|
|
}
|
|
return true;
|
|
}
|
|
public:
|
|
int Damage;
|
|
cEntity * Instigator;
|
|
} Callback;
|
|
|
|
Callback.Damage = 1; // TODO: Find proper damage from current item equipped
|
|
Callback.Instigator = m_Player;
|
|
|
|
cWorld * World = m_Player->GetWorld();
|
|
World->DoWithEntity( a_Packet->m_TargetID, Callback );
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleRespawn(void)
|
|
{
|
|
m_Player->Respawn();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleDisconnect(cPacket_Disconnect * a_Packet)
|
|
{
|
|
LOG("Received d/c packet from \"%s\"", m_Username.c_str());
|
|
if (!cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_DISCONNECT, 2, a_Packet->m_Reason.c_str(), m_Player))
|
|
{
|
|
cPacket_Chat DisconnectMessage(m_Username + " disconnected: " + a_Packet->m_Reason);
|
|
cRoot::Get()->GetServer()->Broadcast(DisconnectMessage);
|
|
}
|
|
Destroy();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::HandleKeepAlive(cPacket_KeepAlive * a_Packet)
|
|
{
|
|
if (a_Packet->m_KeepAliveID == m_PingID)
|
|
{
|
|
cTimer t1;
|
|
m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cClientHandle::CheckBlockInteractionsRate(void)
|
|
{
|
|
int LastActionCnt = m_Player->GetLastBlockActionCnt();
|
|
if ((cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
|
|
{
|
|
// Limit the number of block interactions per tick
|
|
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
|
|
m_Player->SetLastBlockActionCnt(LastActionCnt + 1);
|
|
if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS)
|
|
{
|
|
// Kick if more than MAXBLOCKCHANGEINTERACTIONS per tick
|
|
LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", m_Username.c_str());
|
|
Kick("You're a baaaaaad boy!");
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_Player->SetLastBlockActionCnt(0); // Reset count
|
|
m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time.
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::Tick(float a_Dt)
|
|
{
|
|
(void)a_Dt;
|
|
if (cWorld::GetTime() - m_TimeLastPacket > 30.f) // 30 seconds time-out
|
|
{
|
|
cPacket_Disconnect DC("Nooooo!! You timed out! D: Come back!");
|
|
m_Socket.Send(&DC);
|
|
|
|
// TODO: Cannot sleep in the tick thread!
|
|
cSleep::MilliSleep(1000); // Give packet some time to be received
|
|
|
|
Destroy();
|
|
}
|
|
|
|
cTimer t1;
|
|
// Send ping packet
|
|
if (m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())
|
|
{
|
|
m_PingID++;
|
|
cPacket_KeepAlive Ping(m_PingID);
|
|
m_PingStartTime = t1.GetNowTime();
|
|
Send(Ping);
|
|
m_LastPingTime = m_PingStartTime;
|
|
}
|
|
|
|
if (m_State >= csDownloadingWorld)
|
|
{
|
|
cWorld * World = m_Player->GetWorld();
|
|
cCSLock Lock(m_CSChunkLists);
|
|
int NumSent = 0;
|
|
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
|
|
{
|
|
cChunkPtr Chunk = World->GetChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
|
|
if (!Chunk->IsValid())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
// The chunk has become valid, send it and remove it from the list:
|
|
Chunk->Send(this);
|
|
itr = m_ChunksToSend.erase(itr);
|
|
NumSent++;
|
|
if (NumSent > 10)
|
|
{
|
|
// Only send up to 10 chunks per tick, otherwise we'd choke the tick thread
|
|
break;
|
|
}
|
|
CheckIfWorldDownloaded();
|
|
} // for itr - m_ChunksToSend[]
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */)
|
|
{
|
|
if (m_bKicking) return; // Don't add more packets if player is getting kicked anyway
|
|
|
|
// If it is the packet spawning myself for myself, drop it silently:
|
|
if (a_Packet->m_PacketID == E_NAMED_ENTITY_SPAWN)
|
|
{
|
|
if (((cPacket_NamedEntitySpawn *)a_Packet)->m_UniqueID == m_Player->GetUniqueID())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Filter out packets that don't belong to a csDownloadingWorld state:
|
|
if (m_State == csDownloadingWorld)
|
|
{
|
|
switch (a_Packet->m_PacketID)
|
|
{
|
|
case E_PLAYERMOVELOOK:
|
|
case E_KEEP_ALIVE:
|
|
case E_PRE_CHUNK:
|
|
{
|
|
// Allow
|
|
break;
|
|
}
|
|
case E_MAP_CHUNK:
|
|
{
|
|
CheckIfWorldDownloaded();
|
|
break;
|
|
}
|
|
|
|
default: return;
|
|
}
|
|
}
|
|
|
|
bool bSignalSemaphore = true;
|
|
cCSLock Lock(m_SendCriticalSection);
|
|
if (a_Priority == E_PRIORITY_NORMAL)
|
|
{
|
|
if (a_Packet->m_PacketID == E_REL_ENT_MOVE_LOOK)
|
|
{
|
|
PacketList & Packets = m_PendingNrmSendPackets;
|
|
for (PacketList::iterator itr = Packets.begin(); itr != Packets.end(); ++itr)
|
|
{
|
|
bool bBreak = false;
|
|
switch ((*itr)->m_PacketID)
|
|
{
|
|
case E_REL_ENT_MOVE_LOOK:
|
|
{
|
|
const cPacket_RelativeEntityMoveLook* ThisPacketData = reinterpret_cast< const cPacket_RelativeEntityMoveLook* >(a_Packet);
|
|
cPacket_RelativeEntityMoveLook* PacketData = reinterpret_cast< cPacket_RelativeEntityMoveLook* >(*itr);
|
|
if (ThisPacketData->m_UniqueID == PacketData->m_UniqueID)
|
|
{
|
|
Packets.erase(itr);
|
|
bBreak = true;
|
|
bSignalSemaphore = false; // Because 1 packet is removed, semaphore count is the same
|
|
delete PacketData;
|
|
break;
|
|
}
|
|
break;
|
|
} // case E_REL_END_MOVE_LOOK
|
|
} // switch (*itr -> Packet type)
|
|
if (bBreak)
|
|
{
|
|
break;
|
|
}
|
|
} // for itr - Packets[]
|
|
} // if (E_REL_ENT_MOVE_LOOK
|
|
m_PendingNrmSendPackets.push_back(a_Packet->Clone());
|
|
}
|
|
else if (a_Priority == E_PRIORITY_LOW)
|
|
{
|
|
m_PendingLowSendPackets.push_back(a_Packet->Clone());
|
|
}
|
|
Lock.Unlock();
|
|
if (bSignalSemaphore)
|
|
{
|
|
m_Semaphore.Signal();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::CheckIfWorldDownloaded(void)
|
|
{
|
|
if (m_State != csDownloadingWorld)
|
|
{
|
|
return;
|
|
}
|
|
cCSLock Lock(m_CSChunkLists);
|
|
if (m_ChunksToSend.empty())
|
|
{
|
|
SendConfirmPosition();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::SendConfirmPosition(void)
|
|
{
|
|
LOG("Spawning player \"%s\" at {%.2f, %.2f, %.2f}",
|
|
m_Username.c_str(), m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ()
|
|
);
|
|
|
|
m_State = csConfirmingPos;
|
|
|
|
if (!cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_PLAYER_JOIN, 1, m_Player))
|
|
{
|
|
// Broadcast that this player has joined the game! Yay~
|
|
cPacket_Chat Joined(m_Username + " joined the game!");
|
|
cRoot::Get()->GetServer()->Broadcast(Joined, this);
|
|
}
|
|
|
|
m_ConfirmPosition = m_Player->GetPosition();
|
|
Send(cPacket_PlayerMoveLook(m_Player));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::SendThread(void *lpParam)
|
|
{
|
|
cClientHandle* self = (cClientHandle*)lpParam;
|
|
PacketList & NrmSendPackets = self->m_PendingNrmSendPackets;
|
|
PacketList & LowSendPackets = self->m_PendingLowSendPackets;
|
|
|
|
|
|
while (self->m_bKeepThreadGoing && self->m_Socket.IsValid())
|
|
{
|
|
self->m_Semaphore.Wait();
|
|
cCSLock Lock(self->m_SendCriticalSection);
|
|
if (NrmSendPackets.size() + LowSendPackets.size() > MAX_SEMAPHORES)
|
|
{
|
|
LOGERROR("ERROR: Too many packets in queue for player %s !!", self->m_Username.c_str());
|
|
cPacket_Disconnect DC("Too many packets in queue.");
|
|
self->m_Socket.Send(DC);
|
|
|
|
cSleep::MilliSleep(1000); // Give packet some time to be received
|
|
|
|
Lock.Unlock();
|
|
self->Destroy();
|
|
break;
|
|
}
|
|
|
|
if (NrmSendPackets.size() == 0 && LowSendPackets.size() == 0)
|
|
{
|
|
ASSERT(!self->m_bKeepThreadGoing);
|
|
if (self->m_bKeepThreadGoing)
|
|
{
|
|
LOGERROR("ERROR: Semaphore was signaled while no packets to send");
|
|
}
|
|
continue;
|
|
}
|
|
if (NrmSendPackets.size() > MAX_SEMAPHORES / 2)
|
|
{
|
|
LOGINFO("Pending packets: %i Last: 0x%02x", NrmSendPackets.size(), (*NrmSendPackets.rbegin())->m_PacketID);
|
|
}
|
|
|
|
cPacket * Packet = NULL;
|
|
if (!NrmSendPackets.empty())
|
|
{
|
|
Packet = *NrmSendPackets.begin();
|
|
NrmSendPackets.erase(NrmSendPackets.begin());
|
|
}
|
|
else if (!LowSendPackets.empty())
|
|
{
|
|
Packet = *LowSendPackets.begin();
|
|
LowSendPackets.erase(LowSendPackets.begin());
|
|
}
|
|
Lock.Unlock();
|
|
|
|
if (!self->m_Socket.IsValid())
|
|
{
|
|
break;
|
|
}
|
|
|
|
// LOG("Sending packet 0x%02x to \"%s\" (\"%s\")", Packet->m_PacketID, self->m_Socket.GetIPString().c_str(), self->m_Username.c_str());
|
|
|
|
bool bSuccess = self->m_Socket.Send(Packet);
|
|
|
|
if (!bSuccess)
|
|
{
|
|
LOGERROR("ERROR: While sending packet 0x%02x to client \"%s\"", Packet->m_PacketID, self->m_Username.c_str());
|
|
delete Packet;
|
|
self->Destroy();
|
|
break;
|
|
}
|
|
delete Packet;
|
|
|
|
if (self->m_bKicking && (NrmSendPackets.size() + LowSendPackets.size() == 0)) // Disconnect player after all packets have been sent
|
|
{
|
|
cSleep::MilliSleep(1000); // Give all packets some time to be received
|
|
self->Destroy();
|
|
break;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const AString & cClientHandle::GetUsername(void) const
|
|
{
|
|
return m_Username;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::DataReceived(const char * a_Data, int a_Size)
|
|
{
|
|
// Data is received from the client
|
|
|
|
m_ReceivedData.append(a_Data, a_Size);
|
|
|
|
// Parse and handle all complete packets in m_ReceivedData:
|
|
while (!m_ReceivedData.empty())
|
|
{
|
|
cPacket* pPacket = m_PacketMap[(unsigned char)m_ReceivedData[0]];
|
|
if (pPacket == NULL)
|
|
{
|
|
LOGERROR("Unknown packet type 0x%02x from client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str());
|
|
|
|
AString Reason;
|
|
Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", m_ReceivedData[0]);
|
|
cPacket_Disconnect DC(Reason);
|
|
m_Socket.Send(&DC);
|
|
cSleep::MilliSleep(1000); // Give packet some time to be received
|
|
Destroy();
|
|
return;
|
|
}
|
|
|
|
int NumBytes = pPacket->Parse(m_ReceivedData.data() + 1, m_ReceivedData.size() - 1);
|
|
if (NumBytes == PACKET_ERROR)
|
|
{
|
|
LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str());
|
|
cPacket_Disconnect DC("Protocol error");
|
|
m_Socket.Send(&DC);
|
|
cSleep::MilliSleep(1000); // Give packet some time to be received
|
|
Destroy();
|
|
return;
|
|
}
|
|
else if (NumBytes == PACKET_INCOMPLETE)
|
|
{
|
|
// Not a complete packet
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Packet parsed successfully, add it to internal queue:
|
|
HandlePacket(pPacket);
|
|
// Erase the packet from the buffer:
|
|
ASSERT(m_ReceivedData.size() > (size_t)NumBytes);
|
|
m_ReceivedData.erase(0, NumBytes + 1);
|
|
}
|
|
} // while (!Received.empty())
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::GetOutgoingData(AString & a_Data)
|
|
{
|
|
// Data can be sent to client
|
|
|
|
// TODO
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::SocketClosed(void)
|
|
{
|
|
// The socket has been closed for any reason
|
|
|
|
// TODO
|
|
/*
|
|
self->Destroy();
|
|
LOG("Client \"%s\" disconnected", GetLogName().c_str());
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
|