Personal fork of Cuberite
d57753cd68
'Fixed' a 'bug' where MCServer would seemingly endlessly calculate lighting for an entire world (and then crash), when this entire world has 'wrong' lighting. This happens when running a converted map from Vanilla. Fixed this by only allowing a maximum of 50 chunks to recalculate their lighting per tick. Fixed a small coding error in cChunkMap where it would check PakVersion twice, instead of also ChunkVersion. DeNotch converter does not need the VS2010 runtime thingies anymore git-svn-id: http://mc-server.googlecode.com/svn/trunk@138 0a769ca7-a7f5-676a-18bf-c427514a06d6 |
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converter | ||
iniFile | ||
jsoncpp-src-0.5.0 | ||
lua-5.1.4 | ||
Plugins | ||
source | ||
squirrel_3_0_1_stable | ||
tolua++-1.0.93 | ||
VC2010 | ||
webadmin | ||
WebServer | ||
zlib-1.2.5 | ||
clean.bat | ||
furnace.txt | ||
groups.ini | ||
items.ini | ||
Lua-LICENSE.txt | ||
makefile | ||
monsters.ini | ||
recipes.txt | ||
settings.ini | ||
terrain.ini | ||
users.ini | ||
webadmin.ini |