No interaction, no physics, though. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1219 0a769ca7-a7f5-676a-18bf-c427514a06d6
47 lines
881 B
C++
47 lines
881 B
C++
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// Minecart.h
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// Declares the cMinecart class representing a minecart in the world
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#pragma once
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#include "Entity.h"
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class cMinecart :
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public cEntity
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{
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typedef cEntity super;
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public:
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enum ePayload
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{
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mpNone, // Empty minecart, ridable by player or mobs
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mpChest, // Minecart-with-chest, can store a grid of 3*8 items
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mpFurnace, // Minecart-with-furnace, can be powered
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// TODO: Other 1.5 features: hopper, tnt, dispenser, spawner
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} ;
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cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
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// cEntity overrides:
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virtual void Initialize(cWorld * a_World) override;
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
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ePayload GetPayload(void) const { return m_Payload; }
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protected:
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ePayload m_Payload;
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} ;
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