386d58b586
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
284 lines
6.8 KiB
C++
284 lines
6.8 KiB
C++
#include "cEntity.h"
|
|
#include "cWorld.h"
|
|
#include "cChunk.h"
|
|
#include "cMCLogger.h"
|
|
#include "cServer.h"
|
|
#include "cRoot.h"
|
|
#include "Vector3d.h"
|
|
#include "Vector3f.h"
|
|
#include "Matrix4f.h"
|
|
#include "cReferenceManager.h"
|
|
#include "cClientHandle.h"
|
|
|
|
#include "packets/cPacket_DestroyEntity.h"
|
|
|
|
int cEntity::m_EntityCount = 0;
|
|
|
|
cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
|
|
: m_UniqueID( 0 )
|
|
, m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
|
|
, m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
|
|
, m_ChunkX( 0 )
|
|
, m_ChunkY( 0 )
|
|
, m_ChunkZ( 0 )
|
|
, m_Pos( new Vector3d( a_X, a_Y, a_Z ) )
|
|
, m_bDirtyPosition( true )
|
|
, m_Rot( new Vector3f() )
|
|
, m_bDirtyOrientation( true )
|
|
, m_bDestroyed( false )
|
|
, m_EntityType( E_ENTITY )
|
|
{
|
|
m_EntityCount++;
|
|
m_UniqueID = m_EntityCount;
|
|
}
|
|
|
|
cEntity::~cEntity()
|
|
{
|
|
delete m_Referencers;
|
|
delete m_References;
|
|
cChunk* Chunk = cRoot::Get()->GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
|
|
if( Chunk )
|
|
{
|
|
cPacket_DestroyEntity DestroyEntity( this );
|
|
Chunk->Broadcast( DestroyEntity );
|
|
Chunk->RemoveEntity( *this );
|
|
}
|
|
delete m_Pos;
|
|
delete m_Rot;
|
|
}
|
|
|
|
void cEntity::Initialize()
|
|
{
|
|
cRoot::Get()->GetWorld()->AddEntity( this );
|
|
|
|
cWorld::BlockToChunk( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z, m_ChunkX, m_ChunkY, m_ChunkZ );
|
|
cChunk* Chunk = cRoot::Get()->GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
|
|
if( Chunk )
|
|
{
|
|
//LOG("Adding entity %i to chunk %i %i %i", m_UniqueID, Chunk->GetPosX(), Chunk->GetPosY(), Chunk->GetPosZ() );
|
|
Chunk->AddEntity( *this );
|
|
}
|
|
}
|
|
|
|
void cEntity::WrapRotation()
|
|
{
|
|
while(m_Rot->x > 180.f) m_Rot->x-=360.f; // Wrap it
|
|
while(m_Rot->x < -180.f) m_Rot->x+=360.f;
|
|
while(m_Rot->y > 180.f) m_Rot->y-=360.f;
|
|
while(m_Rot->y < -180.f) m_Rot->y+=360.f;
|
|
}
|
|
|
|
void cEntity::MoveToCorrectChunk()
|
|
{
|
|
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
|
|
cWorld::BlockToChunk( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z, ChunkX, ChunkY, ChunkZ );
|
|
if( m_ChunkX != ChunkX || m_ChunkY != ChunkY || m_ChunkZ != ChunkZ )
|
|
{
|
|
cWorld* World = cRoot::Get()->GetWorld();
|
|
LOG("From %i %i To %i %i", m_ChunkX, m_ChunkZ, ChunkX, ChunkZ );
|
|
cChunk* Chunk = World->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
|
|
|
|
typedef std::list< cClientHandle* > ClientList;
|
|
ClientList BeforeClients;
|
|
if( Chunk )
|
|
{
|
|
Chunk->RemoveEntity( *this );
|
|
BeforeClients = Chunk->GetClients();
|
|
}
|
|
m_ChunkX = ChunkX; m_ChunkY = ChunkY; m_ChunkZ = ChunkZ;
|
|
cChunk* NewChunk = World->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
|
|
ClientList AfterClients;
|
|
if( NewChunk )
|
|
{
|
|
NewChunk->AddEntity( *this );
|
|
AfterClients = NewChunk->GetClients();
|
|
}
|
|
|
|
|
|
/********************
|
|
* I reaalllyyyy don't like this piece of code, but it's needed I guess (maybe there's a way to optimize this)
|
|
**/
|
|
// Now compare clients before with after
|
|
for( ClientList::iterator itr = BeforeClients.begin(); itr != BeforeClients.end(); ++itr )
|
|
{
|
|
bool bFound = false;
|
|
for( ClientList::iterator itr2 = AfterClients.begin(); itr2 != AfterClients.end(); ++itr2 )
|
|
{
|
|
if( *itr2 == *itr )
|
|
{
|
|
bFound = true;
|
|
break;
|
|
}
|
|
}
|
|
if( !bFound ) // Client was in old chunk, but not new, so destroy on that client
|
|
{
|
|
cPacket_DestroyEntity DestroyEntity( this );
|
|
(*itr)->Send( DestroyEntity );
|
|
}
|
|
}
|
|
|
|
// Now compare clients after with before
|
|
for( ClientList::iterator itr = AfterClients.begin(); itr != AfterClients.end(); ++itr )
|
|
{
|
|
bool bFound = false;
|
|
for( ClientList::iterator itr2 = BeforeClients.begin(); itr2 != BeforeClients.end(); ++itr2 )
|
|
{
|
|
if( *itr2 == *itr )
|
|
{
|
|
bFound = true;
|
|
break;
|
|
}
|
|
}
|
|
if( !bFound ) // Client is in the new chunk, but not in old, so spawn on the client
|
|
{
|
|
SpawnOn( *itr );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
CLASS_DEF_GETCLASS( cEntity );
|
|
bool cEntity::IsA( const char* a_EntityType )
|
|
{
|
|
//LOG("IsA( cEntity ) : %s", a_EntityType);
|
|
if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true;
|
|
return false;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Set orientations
|
|
void cEntity::SetRot( const Vector3f & a_Rot )
|
|
{
|
|
*m_Rot = a_Rot;
|
|
m_bDirtyOrientation = true;
|
|
}
|
|
|
|
void cEntity::SetRotation( float a_Rotation )
|
|
{
|
|
m_Rot->x = a_Rotation;
|
|
m_bDirtyOrientation = true;
|
|
}
|
|
|
|
void cEntity::SetPitch( float a_Pitch )
|
|
{
|
|
m_Rot->y = a_Pitch;
|
|
m_bDirtyOrientation = true;
|
|
}
|
|
|
|
void cEntity::SetRoll( float a_Roll )
|
|
{
|
|
m_Rot->z = a_Roll;
|
|
m_bDirtyOrientation = true;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Get orientations
|
|
const Vector3f & cEntity::GetRot()
|
|
{
|
|
return *m_Rot;
|
|
}
|
|
|
|
float cEntity::GetRotation()
|
|
{
|
|
return m_Rot->x;
|
|
}
|
|
|
|
float cEntity::GetPitch()
|
|
{
|
|
return m_Rot->y;
|
|
}
|
|
|
|
float cEntity::GetRoll()
|
|
{
|
|
return m_Rot->z;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Get look vector (this is NOT a rotation!)
|
|
Vector3f cEntity::GetLookVector()
|
|
{
|
|
Matrix4f m;
|
|
m.Init( Vector3f(), 0, m_Rot->x, -m_Rot->y );
|
|
Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
|
|
LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
|
|
return Look;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Set position
|
|
void cEntity::SetPosition( const Vector3d & a_Pos )
|
|
{
|
|
*m_Pos = a_Pos;
|
|
MoveToCorrectChunk();
|
|
m_bDirtyPosition = true;
|
|
}
|
|
|
|
void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
|
|
{
|
|
m_Pos->Set( a_PosX, a_PosY, a_PosZ );
|
|
MoveToCorrectChunk();
|
|
m_bDirtyPosition = true;
|
|
}
|
|
|
|
void cEntity::SetPosX( const double & a_PosX )
|
|
{
|
|
m_Pos->x = a_PosX;
|
|
MoveToCorrectChunk();
|
|
m_bDirtyPosition = true;
|
|
}
|
|
|
|
void cEntity::SetPosY( const double & a_PosY )
|
|
{
|
|
m_Pos->y = a_PosY;
|
|
MoveToCorrectChunk();
|
|
m_bDirtyPosition = true;
|
|
}
|
|
|
|
void cEntity::SetPosZ( const double & a_PosZ )
|
|
{
|
|
m_Pos->z = a_PosZ;
|
|
MoveToCorrectChunk();
|
|
m_bDirtyPosition = true;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Get position
|
|
const Vector3d & cEntity::GetPosition()
|
|
{
|
|
return *m_Pos;
|
|
}
|
|
|
|
const double & cEntity::GetPosX()
|
|
{
|
|
return m_Pos->x;
|
|
}
|
|
|
|
const double & cEntity::GetPosY()
|
|
{
|
|
return m_Pos->y;
|
|
}
|
|
|
|
const double & cEntity::GetPosZ()
|
|
{
|
|
return m_Pos->z;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Reference stuffs
|
|
void cEntity::AddReference( cEntity*& a_EntityPtr )
|
|
{
|
|
m_References->AddReference( a_EntityPtr );
|
|
a_EntityPtr->ReferencedBy( a_EntityPtr );
|
|
}
|
|
|
|
void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
|
|
{
|
|
m_Referencers->AddReference( a_EntityPtr );
|
|
}
|
|
|
|
void cEntity::Dereference( cEntity*& a_EntityPtr )
|
|
{
|
|
m_Referencers->Dereference( a_EntityPtr );
|
|
}
|