02f05f7496
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
34 lines
838 B
C++
34 lines
838 B
C++
#pragma once
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#include "cPacket.h"
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#include "PacketID.h"
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#include "BlockID.h"
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class cInventory;
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class cWindow;
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class cItem;
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class cPacket_WholeInventory : public cPacket // full inventory [S -> C] ?
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{
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public:
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cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone );
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cPacket_WholeInventory( cInventory* a_Inventory );
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cPacket_WholeInventory( cWindow* a_Window );
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~cPacket_WholeInventory();
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cPacket_WholeInventory()
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: m_WindowID( 0 )
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, m_Count( 0 )
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, m_Items( 0 )
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{ m_PacketID = E_INVENTORY_WHOLE; }
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virtual cPacket* Clone() const { return new cPacket_WholeInventory(*this); }
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bool Send(cSocket & a_Socket);
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char m_WindowID; // WTF?
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short m_Count; // Number of items
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cItem* m_Items; // Array of m_Count items
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static const unsigned int c_Size = 1 + 1 + 2; // Minimal size
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}; |