- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
#pragma once
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#include "Defines.h"
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#include "BlockID.h"
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namespace Json
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{
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class Value;
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};
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class cItem //tolua_export
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{ //tolua_export
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public:
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cItem( ENUM_ITEM_ID a_ItemID = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0 ) //tolua_export
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: m_ItemID ( a_ItemID )
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, m_ItemCount ( a_ItemCount )
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, m_ItemHealth ( a_ItemHealth )
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{ //tolua_export
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if(!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;
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} //tolua_export
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void Empty() //tolua_export
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{ //tolua_export
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m_ItemID = E_ITEM_EMPTY;
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m_ItemCount = 0;
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m_ItemHealth = 0;
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} //tolua_export
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bool IsEmpty() //tolua_export
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{ //tolua_export
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return (m_ItemID <= 0 || m_ItemCount <= 0);
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} //tolua_export
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bool Equals( cItem & a_Item ) //tolua_export
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{ //tolua_export
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return ( (m_ItemID == a_Item.m_ItemID) && (m_ItemHealth == a_Item.m_ItemHealth) );
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} //tolua_export
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void GetJson( Json::Value & a_OutValue ); //tolua_export
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void FromJson( const Json::Value & a_Value ); //tolua_export
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static bool IsEnchantable(ENUM_ITEM_ID item);
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ENUM_ITEM_ID m_ItemID; //tolua_export
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char m_ItemCount; //tolua_export
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short m_ItemHealth; //tolua_export
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}; //tolua_export
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