- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
44 lines
940 B
C++
44 lines
940 B
C++
#include "cItem.h"
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#include <json/json.h>
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void cItem::GetJson( Json::Value & a_OutValue )
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{
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a_OutValue["ID"] = m_ItemID;
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if( m_ItemID > 0 )
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{
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a_OutValue["Count"] = m_ItemCount;
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a_OutValue["Health"] = m_ItemHealth;
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}
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}
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void cItem::FromJson( const Json::Value & a_Value )
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{
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m_ItemID = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
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if( m_ItemID > 0 )
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{
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m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
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m_ItemHealth = (short)a_Value.get("Health", -1 ).asInt();
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}
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}
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bool cItem::IsEnchantable(ENUM_ITEM_ID item)
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{
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if(item >= 256 && item <= 259)
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return true;
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if(item >= 267 && item <= 279)
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return true;
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if(item >= 283 && item <= 286)
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return true;
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if(item >= 290 && item <= 294)
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return true;
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if(item >= 298 && item <= 317)
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return true;
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if(item >= 290 && item <= 294)
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return true;
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if(item == 346 || item == 359 || item == 261)
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return true;
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return false;
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} |