'Fixed' a 'bug' where MCServer would seemingly endlessly calculate lighting for an entire world (and then crash), when this entire world has 'wrong' lighting. This happens when running a converted map from Vanilla. Fixed this by only allowing a maximum of 50 chunks to recalculate their lighting per tick. Fixed a small coding error in cChunkMap where it would check PakVersion twice, instead of also ChunkVersion. DeNotch converter does not need the VS2010 runtime thingies anymore git-svn-id: http://mc-server.googlecode.com/svn/trunk@138 0a769ca7-a7f5-676a-18bf-c427514a06d6
14 lines
140 B
INI
14 lines
140 B
INI
[FakeTruth]
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Groups=Admins
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[Duralex]
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Groups=Admins
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[Luthrandel]
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Groups=Admins
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[Cruisecho]
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Groups=Admins
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[Kwen]
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Groups=Admins |