c789a8ddf5
+ Boats are saved + Boats have physics + Boats spawn
55 lines
686 B
C++
55 lines
686 B
C++
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// ItemBoat.h
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// Declares the various boat ItemHandlers
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#pragma once
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#include "../Entities/Boat.h"
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class cItemBoatHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemBoatHandler(int a_ItemType) :
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super(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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if (a_Dir < 0)
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{
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return false;
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}
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double x = (double)a_BlockX + 0.5;
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double y = (double)a_BlockY + 0.5;
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double z = (double)a_BlockZ + 0.5;
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cBoat * Boat = NULL;
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Boat = new cBoat (x, y, z);
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Boat->Initialize(a_World);
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return true;
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}
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} ;
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