81 lines
1.7 KiB
C++
81 lines
1.7 KiB
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ThrownEnderPearlEntity.h"
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#include "Player.h"
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cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_DestroyTimer(-1)
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{
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SetSpeed(a_Speed);
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}
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void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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// TODO: Tweak a_HitPos based on block face.
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TeleportCreator(a_HitPos);
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m_DestroyTimer = 2;
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}
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void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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int TotalDamage = 0;
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// TODO: If entity is Ender Crystal, destroy it
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TeleportCreator(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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m_DestroyTimer = 5;
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}
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void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
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{
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if (m_CreatorData.m_Name.empty())
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{
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return;
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}
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class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback
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{
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public:
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cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) :
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m_Attacker(a_Attacker),
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m_HitPos(a_HitPos)
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{
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}
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virtual bool Item(cPlayer * a_Entity) override
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{
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// Teleport the creator here, make them take 5 damage:
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a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z);
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a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0);
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return true;
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}
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private:
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cEntity * m_Attacker;
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Vector3i m_HitPos;
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};
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cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos);
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GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP);
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}
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