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cuberite-2a/source/blocks/BlockDoor.h
lapayo94@gmail.com 86a991c5a8 Some code improvements
git-svn-id: http://mc-server.googlecode.com/svn/trunk@677 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-16 19:20:37 +00:00

29 lines
847 B
C++

#pragma once
#include "Block.h"
class cBlockDoorHandler : public cBlockHandler
{
public:
cBlockDoorHandler(BLOCKTYPE a_BlockID);
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
virtual char GetDropCount() override;
virtual bool IsUseable() override
{
return true;
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
virtual int GetDropID() override
{
return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR;
}
virtual bool CanBePlacedOnSide() override
{
return false;
}
};