79fddd3be0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@511 0a769ca7-a7f5-676a-18bf-c427514a06d6
180 lines
4.4 KiB
C++
180 lines
4.4 KiB
C++
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// BioGen.cpp
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// Implements the various biome generators
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#include "Globals.h"
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#include "BioGen.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBioGenConstant:
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void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
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{
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for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
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{
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a_BiomeMap[i] = m_Biome;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBioGenDistortedVoronoi:
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void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
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{
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// TODO: Replace this placeholder
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ASSERT(!"Not implemented yet");
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for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
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{
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a_BiomeMap[i] = (EMCSBiome)(a_ChunkX + a_ChunkZ);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBiomeGenList:
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void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
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{
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AStringVector Split = StringSplit(a_Biomes, ",");
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// Convert each string in the list into biome:
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for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr)
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{
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EMCSBiome Biome = StringToBiome(*itr);
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if (Biome != -1)
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{
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m_Biomes.push_back(Biome);
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}
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} // for itr - Split[]
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if (!m_Biomes.empty())
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{
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m_BiomesCount = (int)m_Biomes.size();
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return;
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}
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// There were no biomes, add default biomes:
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static EMCSBiome Biomes[] =
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{
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biOcean,
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biPlains,
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biDesert,
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biExtremeHills,
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biForest,
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biTaiga,
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biSwampland,
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biRiver,
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biFrozenOcean,
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biFrozenRiver,
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biIcePlains,
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biIceMountains,
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biMushroomIsland,
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biMushroomShore,
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biBeach,
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biDesertHills,
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biForestHills,
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biTaigaHills,
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biExtremeHillsEdge,
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biJungle,
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biJungleHills,
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} ;
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m_Biomes.reserve(ARRAYCOUNT(Biomes));
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for (int i = 0; i < ARRAYCOUNT(Biomes); i++)
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{
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m_Biomes.push_back(Biomes[i]);
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}
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m_BiomesCount = (int)m_Biomes.size();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBioGenCheckerboard:
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void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
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{
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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int Base = cChunkDef::Width * a_ChunkZ + z;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int Add = cChunkDef::Width * a_ChunkX + x;
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a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[(Base / m_BiomeSize + Add / m_BiomeSize) % m_BiomesCount];
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBioGenVoronoi :
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void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
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{
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int BaseZ = cChunkDef::Width * a_ChunkZ;
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int BaseX = cChunkDef::Width * a_ChunkX;
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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int AbsoluteZ = BaseZ + z;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(BaseX + x, AbsoluteZ));
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} // for x
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} // for z
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}
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EMCSBiome cBioGenVoronoi::VoronoiBiome(int a_BlockX, int a_BlockZ)
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{
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int CellX = a_BlockX / m_CellSize;
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int CellZ = a_BlockZ / m_CellSize;
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// Note that Noise values need to be divided by 8 to gain a uniform modulo-2^n distribution
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// Get 5x5 neighboring cell seeds, compare distance to each. Return the biome in the minumim-distance cell
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double MinDist = m_CellSize * m_CellSize; // There has to be a cell closer than this
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EMCSBiome res = biPlains; // Will be overriden
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for (int x = CellX - 2; x <= CellX + 2; x++)
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{
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int BaseX = x * m_CellSize;
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for (int z = CellZ - 2; z < CellZ + 2; z++)
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{
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int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize;
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int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize;
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int SeedX = BaseX + OffsetX;
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int SeedZ = z * m_CellSize + OffsetZ;
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double Dist = sqrt((double)((SeedX - a_BlockX) * (SeedX - a_BlockX) + (SeedZ - a_BlockZ) * (SeedZ - a_BlockZ)));
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if (Dist < MinDist)
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{
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MinDist = Dist;
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res = m_Biomes[(m_Noise.IntNoise3DInt(x, x - z + 1000, z) / 8) % m_BiomesCount];
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}
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} // for z
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} // for x
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return res;
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}
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