9dac390247
Added null console log listener, avoid printf() when stdout is closed.
43 lines
892 B
C++
43 lines
892 B
C++
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// ProtoProxy.cpp
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// Implements the main app entrypoint
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#include "Globals.h"
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#include "Server.h"
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#include "../../src/Logger.h"
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#include "../../src/LoggerListeners.h"
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int main(int argc, char ** argv)
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{
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// Initialize logging subsystem:
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cLogger::InitiateMultithreading();
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auto consoleLogListener = MakeConsoleListener(false);
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auto fileLogListener = new cFileListener();
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cLogger::GetInstance().AttachListener(consoleLogListener);
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cLogger::GetInstance().AttachListener(fileLogListener);
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int ListenPort = (argc > 1) ? atoi(argv[1]) : 25564;
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int ConnectPort = (argc > 2) ? atoi(argv[2]) : 25565;
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printf("Initializing ProtoProxy. Listen port %d, connect port %d.\n", ListenPort, ConnectPort);
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cServer Server;
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int res = Server.Init(ListenPort, ConnectPort);
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if (res != 0)
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{
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printf("Server initialization failed: %d", res);
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return res;
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}
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Server.Run();
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return 0;
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}
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