c6ddc89e92
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1578 0a769ca7-a7f5-676a-18bf-c427514a06d6
519 lines
15 KiB
Lua
519 lines
15 KiB
Lua
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-- Storage.lua
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-- Implements the storage access object, shielding the rest of the code away from the DB
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--[[
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The cStorage class is the interface to the underlying storage, the SQLite database.
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This class knows how to load player areas from the DB, how to add or remove areas in the DB
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and other such operations.
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Also, a g_Storage global variable is declared, it holds the single instance of the storage.
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--]]
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cStorage = {};
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g_Storage = {};
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--- Initializes the storage subsystem, creates the g_Storage object
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-- Returns true if successful, false if not
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function InitializeStorage()
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g_Storage = cStorage:new();
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if (not(g_Storage:OpenDB())) then
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return false;
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end
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return true;
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end
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function cStorage:new(obj)
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obj = obj or {};
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setmetatable(obj, self);
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self.__index = self;
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return obj;
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end
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--- Opens the DB and makes sure it has all the columns needed
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-- Returns true if successful, false otherwise
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function cStorage:OpenDB()
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local ErrCode, ErrMsg;
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self.DB, ErrCode, ErrMsg = sqlite3.open("ProtectionAreas.sqlite");
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if (self.DB == nil) then
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LOGWARNING(PluginPrefix .. "Cannot open ProtectionAreas.sqlite, error " .. ErrCode .. " (" .. ErrMsg ..")");
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return false;
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end
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if (
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not(self:CreateTable("Areas", {"ID INTEGER PRIMARY KEY AUTOINCREMENT", "MinX", "MaxX", "MinZ", "MaxZ", "WorldName", "CreatorUserName"})) or
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not(self:CreateTable("AllowedUsers", {"AreaID", "UserName"}))
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) then
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LOGWARNING(PluginPrefix .. "Cannot create DB tables!");
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return false;
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end
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return true;
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end
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--- Executes the SQL command given, calling the a_Callback for each result
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-- If the SQL command fails, prints it out on the server console and returns false
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-- Returns true on success
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function cStorage:DBExec(a_SQL, a_Callback, a_CallbackParam)
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local ErrCode = self.DB:exec(a_SQL, a_Callback, a_CallbackParam);
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if (ErrCode ~= sqlite3.OK) then
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LOGWARNING(PluginPrefix .. "Error " .. ErrCode .. " (" .. self.DB:errmsg() ..
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") while processing SQL command >>" .. a_SQL .. "<<"
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);
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return false;
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end
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return true;
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end
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--- Creates the table of the specified name and columns[]
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-- If the table exists, any columns missing are added; existing data is kept
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function cStorage:CreateTable(a_TableName, a_Columns)
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-- Try to create the table first
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local sql = "CREATE TABLE IF NOT EXISTS '" .. a_TableName .. "' (";
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sql = sql .. table.concat(a_Columns, ", ");
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sql = sql .. ")";
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if (not(self:DBExec(sql))) then
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LOGWARNING(PluginPrefix .. "Cannot create DB Table " .. a_TableName);
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return false;
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end
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-- SQLite doesn't inform us if it created the table or not, so we have to continue anyway
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-- Check each column whether it exists
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-- Remove all the existing columns from a_Columns:
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local RemoveExistingColumn = function(UserData, NumCols, Values, Names)
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-- Remove the received column from a_Columns. Search for column name in the Names[] / Values[] pairs
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for i = 1, NumCols do
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if (Names[i] == "name") then
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local ColumnName = Values[i]:lower();
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-- Search the a_Columns if they have that column:
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for j = 1, #a_Columns do
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-- Cut away all column specifiers (after the first space), if any:
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local SpaceIdx = string.find(a_Columns[j], " ");
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if (SpaceIdx ~= nil) then
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SpaceIdx = SpaceIdx - 1;
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end
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local ColumnTemplate = string.lower(string.sub(a_Columns[j], 1, SpaceIdx));
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-- If it is a match, remove from a_Columns:
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if (ColumnTemplate == ColumnName) then
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table.remove(a_Columns, j);
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break; -- for j
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end
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end -- for j - a_Columns[]
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end
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end -- for i - Names[] / Values[]
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return 0;
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end
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if (not(self:DBExec("PRAGMA table_info(" .. a_TableName .. ")", RemoveExistingColumn))) then
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LOGWARNING(PluginPrefix .. "Cannot query DB table structure");
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return false;
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end
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-- Create the missing columns
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-- a_Columns now contains only those columns that are missing in the DB
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if (#a_Columns > 0) then
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LOGINFO(PluginPrefix .. "Database table \"" .. a_TableName .. "\" is missing " .. #a_Columns .. " columns, fixing now.");
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for idx, ColumnName in ipairs(a_Columns) do
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if (not(self:DBExec("ALTER TABLE '" .. a_TableName .. "' ADD COLUMN " .. ColumnName))) then
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LOGWARNING(PluginPrefix .. "Cannot add DB table \"" .. a_TableName .. "\" column \"" .. ColumnName .. "\"");
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return false;
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end
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end
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LOGINFO(PluginPrefix .. "Database table \"" .. a_TableName .. "\" columns fixed.");
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end
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return true;
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end
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--- Returns true if the specified area is allowed for the specified player
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function cStorage:IsAreaAllowed(a_AreaID, a_PlayerName, a_WorldName)
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assert(a_AreaID);
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assert(a_PlayerName);
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assert(a_WorldName);
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assert(self);
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local lcPlayerName = string.lower(a_PlayerName);
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local res = false;
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local sql = "SELECT COUNT(*) FROM AllowedUsers WHERE (AreaID = " .. a_AreaID ..
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") AND (UserName ='" .. lcPlayerName .. "')";
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local function SetResTrue(UserData, NumValues, Values, Names)
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res = (tonumber(Values[1]) > 0);
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return 0;
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end
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if (not(self:DBExec(sql, SetResTrue))) then
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LOGWARNING("SQL error while determining area allowance");
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return false;
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end
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return res;
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end
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--- Loads cPlayerAreas for the specified player from the DB. Returns a cPlayerAreas object
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function cStorage:LoadPlayerAreas(a_PlayerName, a_PlayerX, a_PlayerZ, a_WorldName)
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assert(a_PlayerName);
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assert(a_PlayerX);
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assert(a_PlayerZ);
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assert(a_WorldName);
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assert(self);
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-- Bounds for which the areas are loaded
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local BoundsMinX = a_PlayerX - g_AreaBounds;
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local BoundsMaxX = a_PlayerX + g_AreaBounds;
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local BoundsMinZ = a_PlayerZ - g_AreaBounds;
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local BoundsMaxZ = a_PlayerZ + g_AreaBounds;
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local res = cPlayerAreas:new(
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BoundsMinX + g_AreaSafeEdge, BoundsMinZ + g_AreaSafeEdge,
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BoundsMaxX - g_AreaSafeEdge, BoundsMaxZ - g_AreaSafeEdge
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);
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--[[
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LOG("Loading protection areas for player " .. a_PlayerName .. " centered around {" .. a_PlayerX .. ", " .. a_PlayerZ ..
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"}, bounds are {" .. BoundsMinX .. ", " .. BoundsMinZ .. "} - {" ..
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BoundsMaxX .. ", " .. BoundsMaxZ .. "}"
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);
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--]]
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-- Load the areas from the DB, based on the player's location
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local lcWorldName = string.lower(a_WorldName);
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local sql =
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"SELECT ID, MinX, MaxX, MinZ, MaxZ FROM Areas WHERE " ..
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"MinX < " .. BoundsMaxX .. " AND MaxX > " .. BoundsMinX .. " AND " ..
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"MinZ < " .. BoundsMaxZ .. " AND MaxZ > " .. BoundsMinZ .. " AND " ..
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"WorldName = '" .. lcWorldName .."'";
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local function AddAreas(UserData, NumValues, Values, Names)
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if ((NumValues < 5) or ((Values[1] and Values[2] and Values[3] and Values[4] and Values[5]) == nil)) then
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LOGWARNING("SQL query didn't return all data");
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return 0;
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end
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res:AddArea(cCuboid(Values[2], 0, Values[4], Values[3], 255, Values[5]), self:IsAreaAllowed(Values[1], a_PlayerName, a_WorldName));
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return 0;
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end
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if (not(self:DBExec(sql, AddAreas))) then
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LOGWARNING("SQL error while querying areas");
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return res;
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end
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return res;
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end
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--- Adds a new area into the DB. a_AllowedNames is a table listing all the players that are allowed in the area
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-- Returns the ID of the new area, or -1 on failure
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function cStorage:AddArea(a_Cuboid, a_WorldName, a_CreatorName, a_AllowedNames)
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assert(a_Cuboid);
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assert(a_WorldName);
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assert(a_CreatorName);
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assert(a_AllowedNames);
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assert(self);
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-- Store the area in the DB
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local ID = -1;
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local function RememberID(UserData, NumCols, Values, Names)
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for i = 1, NumCols do
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if (Names[i] == "ID") then
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ID = Values[i];
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end
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end
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return 0;
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end
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local lcWorldName = string.lower(a_WorldName);
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local lcCreatorName = string.lower(a_CreatorName);
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local sql =
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"INSERT INTO Areas (ID, MinX, MaxX, MinZ, MaxZ, WorldName, CreatorUserName) VALUES (NULL, " ..
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a_Cuboid.p1.x .. ", " .. a_Cuboid.p2.x .. ", " .. a_Cuboid.p1.z .. ", " .. a_Cuboid.p2.z ..
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", '" .. lcWorldName .. "', '" .. lcCreatorName ..
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"'); SELECT last_insert_rowid() AS ID";
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if (not(self:DBExec(sql, RememberID))) then
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LOGWARNING(PluginPrefix .. "SQL Error while inserting new area");
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return -1;
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end
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if (ID == -1) then
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LOGWARNING(PluginPrefix .. "SQL Error while retrieving INSERTion ID");
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return -1;
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end
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-- Store each allowed player in the DB
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for idx, Name in ipairs(a_AllowedNames) do
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local lcName = string.lower(Name);
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local sql = "INSERT INTO AllowedUsers (AreaID, UserName) VALUES (" .. ID .. ", '" .. lcName .. "')";
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if (not(self:DBExec(sql))) then
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LOGWARNING(PluginPrefix .. "SQL Error while inserting new area's allowed player " .. Name);
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end
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end
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return ID;
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end
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function cStorage:DelArea(a_WorldName, a_AreaID)
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assert(a_WorldName);
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assert(a_AreaID);
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assert(self);
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-- Since all areas are stored in a single DB (for now), the worldname parameter isn't used at all
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-- Later if we change to a per-world DB, we'll need the world name
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-- Delete from both tables simultaneously
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local sql =
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"DELETE FROM Areas WHERE ID = " .. a_AreaID .. ";" ..
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"DELETE FROM AllowedUsers WHERE AreaID = " .. a_AreaID;
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if (not(self:DBExec(sql))) then
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LOGWARNING(PluginPrefix .. "SQL error while deleting area " .. a_AreaID .. " from world \"" .. a_WorldName .. "\"");
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return false;
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end
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return true;
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end
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--- Removes the user from the specified area
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function cStorage:RemoveUser(a_AreaID, a_UserName, a_WorldName)
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assert(a_AreaID);
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assert(a_UserName);
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assert(a_WorldName);
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assert(self);
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-- WorldName is not used yet, because all the worlds share the same DB in this version
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local lcUserName = string.lower(a_UserName);
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local sql = "DELETE FROM AllowedUsers WHERE " ..
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"AreaID = " .. a_AreaID .. " AND UserName = '" .. lcUserName .. "'";
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if (not(self:DBExec(sql))) then
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LOGWARNING("SQL error while removing user " .. a_UserName .. " from area ID " .. a_AreaID);
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return false;
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end
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return true;
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end
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--- Removes the user from all areas in the specified world
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function cStorage:RemoveUserAll(a_UserName, a_WorldName)
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assert(a_UserName);
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assert(a_WorldName);
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assert(self);
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local lcUserName = string.lower(a_UserName);
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local sql = "DELETE FROM AllowedUsers WHERE UserName = '" .. lcUserName .."'";
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if (not(self:DBExec(sql))) then
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LOGWARNING("SQL error while removing user " .. a_UserName .. " from all areas");
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return false;
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end
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return true;
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end
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--- Calls the callback for each area intersecting the specified coords
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-- Callback signature: function(ID, MinX, MinZ, MaxX, MaxZ, CreatorName)
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function cStorage:ForEachArea(a_BlockX, a_BlockZ, a_WorldName, a_Callback)
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assert(a_BlockX);
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assert(a_BlockZ);
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assert(a_WorldName);
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assert(a_Callback);
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assert(self);
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-- SQL callback that parses the values and calls our callback
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function CallCallback(UserData, NumValues, Values, Names)
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if (NumValues ~= 6) then
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-- Not enough values returned, skip this row
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return 0;
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end
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local ID = Values[1];
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local MinX = Values[2];
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local MinZ = Values[3];
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local MaxX = Values[4];
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local MaxZ = Values[5];
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local CreatorName = Values[6];
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a_Callback(ID, MinX, MinZ, MaxX, MaxZ, CreatorName);
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return 0;
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end
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local lcWorldName = string.lower(a_WorldName);
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local sql = "SELECT ID, MinX, MinZ, MaxX, MaxZ, CreatorUserName FROM Areas WHERE " ..
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"MinX <= " .. a_BlockX .. " AND MaxX >= " .. a_BlockX .. " AND " ..
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"MinZ <= " .. a_BlockZ .. " AND MaxZ >= " .. a_BlockZ .. " AND " ..
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"WorldName = '" .. lcWorldName .. "'";
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if (not(self:DBExec(sql, CallCallback))) then
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LOGWARNING("SQL Error while iterating through areas (cStorage:ForEachArea())");
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return false;
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end
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return true;
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end
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--- Returns the info on the specified area
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-- Returns MinX, MinZ, MaxX, MaxZ, CreatorName on success, or nothing on failure
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function cStorage:GetArea(a_AreaID, a_WorldName)
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assert(a_AreaID);
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assert(a_WorldName);
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assert(self);
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local MinX, MinZ, MaxX, MaxZ, CreatorName;
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local HasValues = false;
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-- SQL callback that parses the values and remembers them in variables
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function RememberValues(UserData, NumValues, Values, Names)
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if (NumValues ~= 5) then
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-- Not enough values returned, skip this row
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return 0;
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end
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MinX = Values[1];
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MinZ = Values[2];
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MaxX = Values[3];
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MaxZ = Values[4];
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CreatorName = Values[5];
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HasValues = true;
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return 0;
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end
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local lcWorldName = string.lower(a_WorldName);
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local sql = "SELECT MinX, MinZ, MaxX, MaxZ, CreatorUserName FROM Areas WHERE " ..
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"ID = " .. a_AreaID .. " AND WorldName = '" .. lcWorldName .. "'";
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if (not(self:DBExec(sql, RememberValues))) then
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LOGWARNING("SQL Error while getting area info (cStorage:ForEachArea())");
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return;
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end
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-- If no data has been retrieved, return nothing
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if (not(HasValues)) then
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return;
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end
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return MinX, MinZ, MaxX, MaxZ, CreatorName;
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end
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--- Calls the callback for each allowed user for the specified area
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-- Callback signature: function(UserName)
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function cStorage:ForEachUserInArea(a_AreaID, a_WorldName, a_Callback)
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assert(a_AreaID);
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assert(a_WorldName);
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assert(a_Callback);
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assert(self);
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-- Since in this version all the worlds share a single DB, the a_WorldName parameter is not actually used
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-- But this may change in the future, when we have a per-world DB
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local function CallCallback(UserData, NumValues, Values)
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if (NumValues ~= 1) then
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return 0;
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end
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a_Callback(Values[1]);
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return 0;
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end
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local sql = "SELECT UserName FROM AllowedUsers WHERE AreaID = " .. a_AreaID;
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if (not(self:DBExec(sql, CallCallback))) then
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LOGWARNING("SQL error while iterating area users for AreaID" .. a_AreaID);
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return false;
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end
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return true;
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end
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--- Adds the specified usernames to the specified area, if not already present
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-- a_Users is an array table of usernames to add
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function cStorage:AddAreaUsers(a_AreaID, a_WorldName, a_AddedBy, a_Users)
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assert(a_AreaID);
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assert(a_WorldName);
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assert(a_Users);
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assert(self);
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-- Convert all usernames to lowercase
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for idx, Name in ipairs(a_Users) do
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a_Users[idx] = string.lower(Name);
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end
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-- Remove from a_Users the usernames already present in the area
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local sql = "SELECT UserName FROM AllowedUsers WHERE AreaID = " .. a_AreaID;
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local function RemovePresent(UserData, NumValues, Values, Names)
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if (NumValues ~= 1) then
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-- Invalid response format
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return 0;
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end
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local DBName = Values[1];
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-- Remove the name from a_Users, if exists
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for idx, Name in ipairs(a_Users) do
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if (Name == DBName) then
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table.remove(a_Users, idx);
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return 0;
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end
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end
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return 0;
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end
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if (not(self:DBExec(sql, RemovePresent))) then
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LOGWARNING("SQL error while iterating through users");
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return false;
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end
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-- Add the users
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for idx, Name in ipairs(a_Users) do
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local sql = "INSERT INTO AllowedUsers (AreaID, UserName) VALUES (" .. a_AreaID .. ", '" .. Name .. "')";
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if (not(self:DBExec(sql))) then
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LOGWARNING("SQL error while adding user " .. Name .. " to area " .. a_AreaID);
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end
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end
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return true;
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end
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