..
md5
MCServer c++ source files
2011-10-03 18:41:19 +00:00
packets
Fixed PLI end white, made random mistake late night when I couldn't remember how I did it before
2011-12-28 15:21:38 +00:00
AllToLua.bat
MCServer c++ source files
2011-10-03 18:41:19 +00:00
AllToLua.pkg
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Bindings.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
Bindings.h
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
BlockID.h
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
2011-11-07 22:59:29 +00:00
cAggressiveMonster.cpp
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
cAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cAuthenticator.cpp
Code improvements
2011-12-25 13:44:22 +00:00
cAuthenticator.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockEntity.h
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cBlockingTCPLink.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cBlockingTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockToPickup.cpp
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cBlockToPickup.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cCavespider.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCavespider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChatColor.cpp
- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
2011-12-26 01:07:35 +00:00
cChatColor.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChestEntity.cpp
Code improvements
2011-12-25 13:44:22 +00:00
cChestEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cChicken.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cChicken.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChunk.cpp
This bug should be fixed now http://mc-server.org/support/index.php?do=details&task_id=112
2011-12-28 14:52:31 +00:00
cChunk.h
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
cChunkGenerator.cpp
The missing file! cChunkGenerator.h/cpp
2011-12-25 12:55:20 +00:00
cChunkGenerator.h
The missing file! cChunkGenerator.h/cpp
2011-12-25 12:55:20 +00:00
cChunkLoader.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkLoader.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkMap.cpp
Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.
2011-12-27 22:57:33 +00:00
cChunkMap.h
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
2011-12-24 23:34:30 +00:00
cClientHandle.cpp
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cClientHandle.h
- Added chicken to eating
2011-12-28 11:27:36 +00:00
cCow.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cCow.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCraftingWindow.cpp
Code improvements
2011-12-25 13:44:22 +00:00
cCraftingWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCreeper.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCreeper.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCriticalSection.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCriticalSection.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cDoors.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cEnderman.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cEnderman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cEntity.cpp
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cEntity.h
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
2011-12-26 21:54:08 +00:00
cEvent.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cEvent.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFileFormatUpdater.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cFileFormatUpdater.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFireSimulator.cpp
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cFireSimulator.h
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cFluidSimulator.cpp
Fixed some small memory leaks
2011-12-28 16:01:15 +00:00
cFluidSimulator.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cFurnaceEntity.cpp
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFurnaceEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cFurnaceRecipe.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceRecipe.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp
Code improvements
2011-12-25 13:44:22 +00:00
cFurnaceWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGhast.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cGhast.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cGroup.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cHeartBeat.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cHeartBeat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cInventory.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cInventory.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cItem.cpp
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cItem.h
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cLadder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp
Refactored both simulators (water and lava) to make them more flexible and easier to modify
2011-12-25 16:20:06 +00:00
cLavaSimulator.h
Refactored both simulators (water and lava) to make them more flexible and easier to modify
2011-12-25 16:20:06 +00:00
cLog.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLog.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLuaCommandBinder.cpp
Fixed crash when client only sends a space in the chat
2011-11-02 01:20:40 +00:00
cLuaCommandBinder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMakeDir.cpp
Fixed bug in cMakeDir where it would only create directories named "world"
2011-10-26 13:07:39 +00:00
cMakeDir.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMonster.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cMonster.h
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cMonsterConfig.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cMonsterConfig.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cNoise.cpp
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cNoise.h
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cNoise.inc
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cPassiveAggressiveMonster.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPassiveAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPassiveMonster.cpp
- improved Simulator system
2011-12-26 20:57:12 +00:00
cPassiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPawn.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cPawn.h
Linux fix
2011-12-28 11:39:05 +00:00
cPickup.cpp
Very alpha water physic for pickups (The swim now)
2011-12-24 01:36:15 +00:00
cPickup.h
Very alpha water physic for pickups (The swim now)
2011-12-24 01:36:15 +00:00
cPig.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPig.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPiston.cpp
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cPiston.h
Added Sebi's changes to pistons and item drops.
2011-11-07 18:19:38 +00:00
cPlayer.cpp
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cPlayer.h
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cPlugin_Lua.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin_Lua.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPlugin.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cRecipeChecker.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cRecipeChecker.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRedstone.cpp
Some more changes to redstone.
2011-11-10 17:03:35 +00:00
cRedstone.h
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cReferenceManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cReferenceManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRoot.cpp
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cRoot.h
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cSandSimulator.cpp
Little improvement to save some cpu time but it´s still very heavy cpu load
2011-12-28 02:38:00 +00:00
cSandSimulator.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSemaphore.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSemaphore.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cServer.cpp
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
2011-12-26 21:54:08 +00:00
cServer.h
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
2011-12-26 21:54:08 +00:00
cSheep.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSheep.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSignEntity.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSignEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSilverfish.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSilverfish.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSimulator.cpp
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSimulator.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSimulatorManager.cpp
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSimulatorManager.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSkeleton.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cSkeleton.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSleep.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSleep.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSlime.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSlime.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSocket.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSpider.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSpider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSquid.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cSquid.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cStairs.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTCPLink.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cThread.cpp
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cThread.h
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
2011-12-23 14:26:29 +00:00
cTimer.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTimer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTorch.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTracer.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cTracer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp
Refactored both simulators (water and lava) to make them more flexible and easier to modify
2011-12-25 16:20:06 +00:00
cWaterSimulator.h
Refactored both simulators (water and lava) to make them more flexible and easier to modify
2011-12-25 16:20:06 +00:00
cWebAdmin.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cWebAdmin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWindow.cpp
Hold item is now dropped when inventory is closed
2011-12-25 14:03:01 +00:00
cWindow.h
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
cWindowOwner.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWolf.cpp
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cWolf.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cWorld.cpp
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cWorld.h
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cWorldGenerator_Test.cpp
Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
2011-12-26 23:23:05 +00:00
cWorldGenerator_Test.h
Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
2011-12-26 23:23:05 +00:00
cWorldGenerator.cpp
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
cWorldGenerator.h
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
2011-12-26 02:39:43 +00:00
cZombie.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cZombie.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cZombiepigman.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cZombiepigman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
Defines.h
- Implemented function to check item category
2011-12-25 17:47:01 +00:00
Endianness.h
Added cRedstone to project file
2011-11-04 16:05:18 +00:00
FileDefine.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
lua5.1.dll
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
2011-11-09 22:17:30 +00:00
LuaFunctions.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
main.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
ManualBindings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
ManualBindings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MCSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
MemoryLeak.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MersenneTwister.h
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
PacketID.h
- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
2011-12-26 01:07:35 +00:00
SquirrelBindings.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
SquirrelBindings.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
tolua_base.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.exe
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua
MCServer c++ source files
2011-10-03 18:41:19 +00:00