f7da7c2536
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
45 lines
751 B
C++
45 lines
751 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Simulator.h"
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#include "../World.h"
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#include "../Vector3i.h"
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#include "../BlockID.h"
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#include "../Defines.h"
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cSimulator::cSimulator( cWorld* a_World )
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: m_World(a_World)
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{
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}
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cSimulator::~cSimulator()
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{
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}
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void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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AddBlock(a_BlockX, a_BlockY, a_BlockZ);
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AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
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AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
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AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
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AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
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AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
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}
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