46 lines
880 B
C++
46 lines
880 B
C++
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#pragma once
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#include "Entity.h"
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// tolua_begin
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class cTNTEntity :
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public cEntity
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{
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typedef cEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cTNTEntity)
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cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80);
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cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80);
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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// tolua_begin
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/** Explode the tnt */
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void Explode(void);
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/** Returns the fuse ticks until the tnt will explode */
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int GetFuseTicks(void) const { return m_FuseTicks; }
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/** Set the fuse ticks until the tnt will explode */
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void SetFuseTicks(int a_FuseTicks) { m_FuseTicks = a_FuseTicks; }
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// tolua_end
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protected:
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int m_FuseTicks; ///< How much ticks is left, while the tnt will explode
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}; // tolua_export
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