02f05f7496
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
29 lines
665 B
C++
29 lines
665 B
C++
#include "cPacket_BlockPlace.h"
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#include "cPacket_ItemData.h"
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bool cPacket_BlockPlace::Parse(cSocket & a_Socket)
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{
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m_Socket = a_Socket;
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if( !ReadInteger( m_PosX ) ) return false;
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if( !ReadByte ( m_PosY ) ) return false;
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if( !ReadInteger( m_PosZ ) ) return false;
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if( !ReadByte ( m_Direction ) ) return false;
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/*
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if( !ReadShort ( m_ItemType ) ) return false;
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if( m_ItemType > -1 )
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{
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if( !ReadByte ( m_Count ) ) return false;
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if( !ReadShort ( m_Uses ) ) return false;
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}*/
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cPacket_ItemData Item;
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Item.Parse(m_Socket);
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m_ItemType = Item.m_ItemID;
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m_Count = Item.m_ItemCount;
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m_Uses = Item.m_ItemUses;
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return true;
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} |