- Changed the Durationsystem for Items. cPlayer::UseEquippedItem calls cItem::DamageItem this function damages the item if it has a duration. (needed the duration also in another place so this saves code ;)) - added some other burning blocks - the mobtypes for the settings.ini which i must have forgotten in the last commit git-svn-id: http://mc-server.googlecode.com/svn/trunk@150 0a769ca7-a7f5-676a-18bf-c427514a06d6
31 lines
815 B
C++
31 lines
815 B
C++
#pragma once
|
|
#include "cSimulator.h"
|
|
#include "cBlockEntity.h"
|
|
#include "vector"
|
|
|
|
class Vector3i;
|
|
class cWorld;
|
|
class cFireSimulator : public cSimulator
|
|
{
|
|
public:
|
|
cFireSimulator( cWorld* a_World );
|
|
~cFireSimulator();
|
|
|
|
virtual void Simulate( float a_Dt );
|
|
|
|
virtual inline bool IsAllowedBlock( char a_BlockID );
|
|
virtual inline bool IsBurnable( char a_BlockID );
|
|
|
|
virtual inline bool IsForeverBurnable( char a_BlockID );
|
|
|
|
protected:
|
|
virtual void AddBlock(int a_X, int a_Y, int a_Z);
|
|
virtual void _AddBlock(int a_X, int a_Y, int a_Z);
|
|
virtual inline bool BurnBlockAround(int a_X, int a_Y, int a_Z);
|
|
virtual inline bool BurnBlock(int a_X, int a_Y, int a_Z);
|
|
|
|
std::vector <Vector3i *> *m_Blocks;
|
|
std::vector <Vector3i *> *m_Buffer;
|
|
|
|
std::vector <Vector3i *> *m_BurningBlocks;
|
|
}; |