- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
36 lines
723 B
C++
36 lines
723 B
C++
#include "cEnderman.h"
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cEnderman::cEnderman()
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{
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m_MobType = 58;
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GetMonsterConfig("Enderman");
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}
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cEnderman::~cEnderman()
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{
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}
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bool cEnderman::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cEnderman::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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//TODO Same as stated in cSkeleton
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if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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}
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void cEnderman::KilledBy( cEntity* a_Killer )
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{
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//Drops 0-1 Enderpearl
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cMonster::RandomDropItem(E_ITEM_ENDER_PEARL, 0, 1);
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cMonster::KilledBy( a_Killer );
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}
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