- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
36 lines
654 B
C++
36 lines
654 B
C++
#include "cChicken.h"
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//TODO Drop egg every 5-10 minutes
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cChicken::cChicken()
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{
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m_MobType = 93;
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GetMonsterConfig("Chicken");
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}
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cChicken::~cChicken()
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{
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}
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bool cChicken::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cChicken::KilledBy( cEntity* a_Killer )
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{
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//Drops 0-2 Feathers
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cMonster::RandomDropItem(E_ITEM_FEATHER, 0, 2);
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// Raw Chicken
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if(GetMetaData() == BURNING)
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{
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cMonster::DropItem(E_ITEM_COOKED_CHICKEN, 1);
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}else{
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cMonster::DropItem(E_ITEM_RAW_CHICKEN, 1);
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}
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cMonster::KilledBy( a_Killer );
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} |