1647 lines
37 KiB
C++
1647 lines
37 KiB
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#define LUA_USE_POSIX
|
|
#include "Plugin_NewLua.h"
|
|
#include "CommandOutput.h"
|
|
|
|
extern "C"
|
|
{
|
|
#include "lualib.h"
|
|
}
|
|
|
|
#include "tolua++.h"
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cPlugin_NewLua:
|
|
|
|
cPlugin_NewLua::cPlugin_NewLua(const AString & a_PluginDirectory) :
|
|
cPlugin(a_PluginDirectory),
|
|
m_LuaState(Printf("plugin %s", GetName().c_str()))
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cPlugin_NewLua::~cPlugin_NewLua()
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
m_LuaState.Close();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::Initialize(void)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.IsValid())
|
|
{
|
|
m_LuaState.Create();
|
|
|
|
// Inject the identification global variables into the state:
|
|
lua_pushlightuserdata(m_LuaState, this);
|
|
lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
|
|
lua_pushstring(m_LuaState, GetName().c_str());
|
|
lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
|
|
}
|
|
|
|
std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/";
|
|
|
|
// Load all files for this plugin, and execute them
|
|
AStringList Files = GetDirectoryContents(PluginPath.c_str());
|
|
for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
|
|
{
|
|
if (itr->rfind(".lua") == AString::npos)
|
|
{
|
|
continue;
|
|
}
|
|
AString Path = PluginPath + *itr;
|
|
if (!m_LuaState.LoadFile(Path))
|
|
{
|
|
m_LuaState.Close();
|
|
return false;
|
|
}
|
|
} // for itr - Files[]
|
|
|
|
// Call intialize function
|
|
if (!m_LuaState.PushFunction("Initialize"))
|
|
{
|
|
m_LuaState.Close();
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushUserType(this, "cPlugin_NewLua");
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
m_LuaState.Close();
|
|
return false;
|
|
}
|
|
|
|
if (!lua_isboolean(m_LuaState, -1))
|
|
{
|
|
LOGWARNING("Error in plugin %s: Initialize() must return a boolean value!", GetName().c_str());
|
|
m_LuaState.Close();
|
|
return false;
|
|
}
|
|
|
|
bool bSuccess = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
return bSuccess;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlugin_NewLua::OnDisable()
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (!m_LuaState.PushFunction("OnDisable", false)) // false = don't log error if not found
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_LuaState.CallFunction(0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlugin_NewLua::Tick(float a_Dt)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_TICK);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return;
|
|
}
|
|
m_LuaState.PushNumber(a_Dt);
|
|
m_LuaState.CallFunction(0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_BLOCK_TO_PICKUPS);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_World);
|
|
m_LuaState.PushObject(a_Digger);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockType);
|
|
m_LuaState.PushNumber(a_BlockMeta);
|
|
m_LuaState.PushObject(&a_Pickups);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnChat(cPlayer * a_Player, AString & a_Message)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_CHAT);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_Player);
|
|
m_LuaState.PushString(a_Message.c_str());
|
|
|
|
if (!m_LuaState.CallFunction(2))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -2, 0) > 0);
|
|
if (lua_isstring(m_LuaState, -1))
|
|
{
|
|
a_Message = tolua_tostring(m_LuaState, -1, "");
|
|
}
|
|
lua_pop(m_LuaState, 2);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_CHUNK_AVAILABLE);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_World);
|
|
m_LuaState.PushNumber(a_ChunkX);
|
|
m_LuaState.PushNumber(a_ChunkZ);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATED);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_World);
|
|
m_LuaState.PushNumber(a_ChunkX);
|
|
m_LuaState.PushNumber(a_ChunkZ);
|
|
m_LuaState.PushUserType(a_ChunkDesc, "cChunkDesc");
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATING);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_World);
|
|
m_LuaState.PushNumber(a_ChunkX);
|
|
m_LuaState.PushNumber(a_ChunkZ);
|
|
m_LuaState.PushUserType(a_ChunkDesc, "cChunkDesc");
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADED);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_World);
|
|
m_LuaState.PushNumber(a_ChunkX);
|
|
m_LuaState.PushNumber(a_ChunkZ);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADING);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_World);
|
|
m_LuaState.PushNumber(a_ChunkX);
|
|
m_LuaState.PushNumber(a_ChunkZ);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_COLLECTING_PICKUP);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_Player);
|
|
m_LuaState.PushObject(a_Pickup);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_CRAFTING_NO_RECIPE);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushUserType((void *)a_Player, "cPlayer");
|
|
m_LuaState.PushUserType((void *)a_Grid, "cCraftingGrid");
|
|
m_LuaState.PushUserType((void *)a_Recipe, "cCraftingRecipe");
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_DISCONNECT);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_Player);
|
|
m_LuaState.PushString(a_Reason.c_str());
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_EXECUTE_COMMAND);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_Player);
|
|
m_LuaState.PushStringVector(a_Split);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_HANDSHAKE);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushUserType(a_Client, "cClientHandle");
|
|
m_LuaState.PushString (a_Username.c_str());
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_KILLING);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Victim);
|
|
m_LuaState.PushObject(a_Killer);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_LOGIN);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_Client);
|
|
m_LuaState.PushNumber(a_ProtocolVersion);
|
|
m_LuaState.PushString(a_Username.c_str());
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_BREAKING_BLOCK);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_BlockType);
|
|
m_LuaState.PushNumber(a_BlockMeta);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_BROKEN_BLOCK);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_BlockType);
|
|
m_LuaState.PushNumber(a_BlockMeta);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerEating(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_EATING);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerJoined(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_JOINED);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_LEFT_CLICK);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_Status);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerMoved(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_MOVING);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_PLACED_BLOCK);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_CursorX);
|
|
m_LuaState.PushNumber(a_CursorY);
|
|
m_LuaState.PushNumber(a_CursorZ);
|
|
m_LuaState.PushNumber(a_BlockType);
|
|
m_LuaState.PushNumber(a_BlockMeta);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_PLACING_BLOCK);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_CursorX);
|
|
m_LuaState.PushNumber(a_CursorY);
|
|
m_LuaState.PushNumber(a_CursorZ);
|
|
m_LuaState.PushNumber(a_BlockType);
|
|
m_LuaState.PushNumber(a_BlockMeta);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICK);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_CursorX);
|
|
m_LuaState.PushNumber(a_CursorY);
|
|
m_LuaState.PushNumber(a_CursorZ);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushObject(&a_Entity);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerShooting(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_SHOOTING);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerSpawned(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_SPAWNED);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerTossingItem(cPlayer & a_Player)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_TOSSING_ITEM);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_USED_BLOCK);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_CursorX);
|
|
m_LuaState.PushNumber(a_CursorY);
|
|
m_LuaState.PushNumber(a_CursorZ);
|
|
m_LuaState.PushNumber(a_BlockType);
|
|
m_LuaState.PushNumber(a_BlockMeta);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_USED_ITEM);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_CursorX);
|
|
m_LuaState.PushNumber(a_CursorY);
|
|
m_LuaState.PushNumber(a_CursorZ);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_USING_BLOCK);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_CursorX);
|
|
m_LuaState.PushNumber(a_CursorY);
|
|
m_LuaState.PushNumber(a_CursorZ);
|
|
m_LuaState.PushNumber(a_BlockType);
|
|
m_LuaState.PushNumber(a_BlockMeta);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PLAYER_USING_ITEM);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushNumber(a_BlockFace);
|
|
m_LuaState.PushNumber(a_CursorX);
|
|
m_LuaState.PushNumber(a_CursorY);
|
|
m_LuaState.PushNumber(a_CursorZ);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_POST_CRAFTING);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushUserType((void *)a_Player, "cPlayer");
|
|
m_LuaState.PushUserType((void *)a_Grid, "cCraftingGrid");
|
|
m_LuaState.PushUserType((void *)a_Recipe, "cCraftingRecipe");
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_PRE_CRAFTING);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushUserType((void *)a_Player, "cPlayer");
|
|
m_LuaState.PushUserType((void *)a_Grid, "cCraftingGrid");
|
|
m_LuaState.PushUserType((void *)a_Recipe, "cCraftingRecipe");
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_TAKE_DAMAGE);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_Receiver);
|
|
m_LuaState.PushUserType(&a_TDI, "TakeDamageInfo");
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) != 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnUpdatedSign(
|
|
cWorld * a_World,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ,
|
|
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
|
|
cPlayer * a_Player
|
|
)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_UPDATED_SIGN);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_World);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushString(a_Line1.c_str());
|
|
m_LuaState.PushString(a_Line2.c_str());
|
|
m_LuaState.PushString(a_Line3.c_str());
|
|
m_LuaState.PushString(a_Line4.c_str());
|
|
m_LuaState.PushObject(a_Player);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnUpdatingSign(
|
|
cWorld * a_World,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ,
|
|
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
|
|
cPlayer * a_Player
|
|
)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_UPDATING_SIGN);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(a_World);
|
|
m_LuaState.PushNumber(a_BlockX);
|
|
m_LuaState.PushNumber(a_BlockY);
|
|
m_LuaState.PushNumber(a_BlockZ);
|
|
m_LuaState.PushString(a_Line1.c_str());
|
|
m_LuaState.PushString(a_Line2.c_str());
|
|
m_LuaState.PushString(a_Line3.c_str());
|
|
m_LuaState.PushString(a_Line4.c_str());
|
|
m_LuaState.PushObject(a_Player);
|
|
|
|
if (!m_LuaState.CallFunction(5))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -5, 0) > 0);
|
|
if (lua_isstring(m_LuaState, -4))
|
|
{
|
|
a_Line1 = tolua_tostring(m_LuaState, -4, "");
|
|
}
|
|
if (lua_isstring(m_LuaState, -3))
|
|
{
|
|
a_Line2 = tolua_tostring(m_LuaState, -3, "");
|
|
}
|
|
if (lua_isstring(m_LuaState, -2))
|
|
{
|
|
a_Line3 = tolua_tostring(m_LuaState, -2, "");
|
|
}
|
|
if (lua_isstring(m_LuaState, -1))
|
|
{
|
|
a_Line4 = tolua_tostring(m_LuaState, -1, "");
|
|
}
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnWeatherChanged(cWorld & a_World)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGED);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_World);
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
const char * FnName = GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGED);
|
|
ASSERT(FnName != NULL);
|
|
if (!m_LuaState.PushFunction(FnName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushObject(&a_World);
|
|
m_LuaState.PushNumber(a_NewWeather);
|
|
|
|
if (!m_LuaState.CallFunction(2))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
if (lua_isnumber(m_LuaState, -2))
|
|
{
|
|
a_NewWeather = (eWeather)lua_tointeger(m_LuaState, -2);
|
|
}
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
|
|
{
|
|
ASSERT(!a_Split.empty());
|
|
CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
|
|
if (cmd == m_Commands.end())
|
|
{
|
|
LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
|
|
return false;
|
|
}
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
|
|
// Push the function to be called:
|
|
if (!m_LuaState.PushFunctionFromRegistry(cmd->second))
|
|
{
|
|
LOGWARNING("Command handler function for \"%s\" is invalid", cmd->first.c_str());
|
|
return false;
|
|
}
|
|
|
|
m_LuaState.PushStringVector(a_Split);
|
|
m_LuaState.PushObject(a_Player);
|
|
|
|
// Call function:
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
LOGWARNING("LUA error in %s. Stack size: %i", __FUNCTION__, lua_gettop(m_LuaState));
|
|
return false;
|
|
}
|
|
|
|
// Handle return value:
|
|
bool RetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
|
|
lua_pop(m_LuaState, 1); // Pop return value
|
|
|
|
return RetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
|
|
{
|
|
ASSERT(!a_Split.empty());
|
|
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
|
|
if (cmd == m_ConsoleCommands.end())
|
|
{
|
|
LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
|
|
a_Split[0].c_str(), GetName().c_str()
|
|
);
|
|
return false;
|
|
}
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
|
|
// Push the function to be called:
|
|
m_LuaState.PushFunctionFromRegistry(cmd->second);
|
|
|
|
m_LuaState.PushStringVector(a_Split);
|
|
|
|
// Call function:
|
|
if (!m_LuaState.CallFunction(2))
|
|
{
|
|
LOGWARNING("Lua error in %s. Stack size: %i", __FUNCTION__, lua_gettop(m_LuaState));
|
|
return false;
|
|
}
|
|
|
|
// Handle return values:
|
|
if (lua_isstring(m_LuaState, -1))
|
|
{
|
|
AString str = tolua_tocppstring(m_LuaState, -1, "");
|
|
a_Output.Out(str);
|
|
}
|
|
bool RetVal = (tolua_toboolean(m_LuaState, -2, 0) > 0);
|
|
lua_pop(m_LuaState, 2); // Pop return values
|
|
|
|
return RetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlugin_NewLua::ClearCommands(void)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
|
|
// Unreference the bound functions so that Lua can GC them
|
|
if (m_LuaState != NULL)
|
|
{
|
|
for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
|
|
{
|
|
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
|
|
}
|
|
}
|
|
m_Commands.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlugin_NewLua::ClearConsoleCommands(void)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
|
|
// Unreference the bound functions so that Lua can GC them
|
|
if (m_LuaState != NULL)
|
|
{
|
|
for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
|
|
{
|
|
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
|
|
}
|
|
}
|
|
m_ConsoleCommands.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::CanAddHook(cPluginManager::PluginHook a_Hook)
|
|
{
|
|
const char * FnName = GetHookFnName(a_Hook);
|
|
if (FnName == NULL)
|
|
{
|
|
// Unknown hook ID
|
|
LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", GetName().c_str(), a_Hook);
|
|
return false;
|
|
}
|
|
|
|
// Check if the function is available
|
|
lua_getglobal(m_LuaState, FnName);
|
|
bool res = lua_isfunction(m_LuaState, -1);
|
|
lua_pop(m_LuaState, 1);
|
|
|
|
if (res)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
|
|
GetName().c_str(), a_Hook, FnName
|
|
);
|
|
|
|
// Lua stacktrace:
|
|
LOGWARNING("Stack trace:");
|
|
lua_Debug entry;
|
|
int depth = 0;
|
|
while (lua_getstack(m_LuaState, depth, &entry))
|
|
{
|
|
int status = lua_getinfo(m_LuaState, "Sln", &entry);
|
|
assert(status);
|
|
|
|
LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
|
|
depth++;
|
|
}
|
|
LOGWARNING("Stack trace end");
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook)
|
|
{
|
|
switch (a_Hook)
|
|
{
|
|
case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
|
|
case cPluginManager::HOOK_CHAT: return "OnChat";
|
|
case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
|
|
case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
|
|
case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
|
|
case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
|
|
case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
|
|
case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
|
|
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
|
|
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
|
|
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
|
|
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
|
|
case cPluginManager::HOOK_KILLING: return "OnKilling";
|
|
case cPluginManager::HOOK_LOGIN: return "OnLogin";
|
|
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
|
|
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
|
|
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
|
|
case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
|
|
case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
|
|
case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
|
|
case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
|
|
case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
|
|
case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
|
|
case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
|
|
case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
|
|
case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
|
|
case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
|
|
case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
|
|
case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
|
|
case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
|
|
case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
|
|
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
|
|
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
|
|
case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
|
|
case cPluginManager::HOOK_TICK: return "OnTick";
|
|
case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
|
|
case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
|
|
case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
|
|
case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
|
|
default: return NULL;
|
|
} // switch (a_Hook)
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPlugin_NewLua::HandleWebRequest(const HTTPRequest * a_Request )
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
std::string RetVal = "";
|
|
|
|
std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request);
|
|
std::string SafeTabName = TabName.second;
|
|
if( SafeTabName.empty() )
|
|
return "";
|
|
|
|
sWebPluginTab* Tab = 0;
|
|
for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
|
|
{
|
|
if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr
|
|
{
|
|
Tab = *itr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( Tab )
|
|
{
|
|
m_LuaState.PushFunctionFromRegistry(Tab->UserData);
|
|
|
|
// Push HTTPRequest
|
|
m_LuaState.PushUserType((void*)a_Request, "const HTTPRequest");
|
|
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
return "Lua encountered error while processing the page request";
|
|
}
|
|
|
|
if (!lua_isstring(m_LuaState, -1))
|
|
{
|
|
LOGWARNING("WebPlugin tab '%s' did not return a string!", Tab->Title.c_str());
|
|
lua_pop(m_LuaState, 1); // Pop return value
|
|
return Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str());
|
|
}
|
|
|
|
RetVal += tolua_tostring(m_LuaState, -1, 0);
|
|
lua_pop(m_LuaState, 1); // Pop return value
|
|
// LOGINFO("ok. Stack size: %i", lua_gettop(m_LuaState) );
|
|
}
|
|
|
|
return RetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
if (a_LuaState != m_LuaState)
|
|
{
|
|
LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
|
|
return false;
|
|
}
|
|
sWebPluginTab * Tab = new sWebPluginTab();
|
|
Tab->Title = a_Title;
|
|
Tab->SafeTitle = SafeString(a_Title);
|
|
|
|
Tab->UserData = a_FunctionReference;
|
|
|
|
GetTabs().push_back(Tab);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlugin_NewLua::BindCommand(const AString & a_Command, int a_FnRef)
|
|
{
|
|
ASSERT(m_Commands.find(a_Command) == m_Commands.end());
|
|
m_Commands[a_Command] = a_FnRef;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlugin_NewLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
|
|
{
|
|
ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
|
|
m_ConsoleCommands[a_Command] = a_FnRef;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlugin_NewLua::Unreference(int a_LuaRef)
|
|
{
|
|
cCSLock Lock(m_CriticalSection);
|
|
luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlugin_NewLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
|
|
{
|
|
ASSERT(a_FnRef != LUA_REFNIL);
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
m_LuaState.PushFunctionFromRegistry(a_FnRef);
|
|
m_LuaState.PushUserType(&a_Window, "cWindow");
|
|
m_LuaState.PushObject(&a_Player);
|
|
m_LuaState.PushBool(a_CanRefuse);
|
|
|
|
// Call function:
|
|
if (!m_LuaState.CallFunction(1))
|
|
{
|
|
LOGWARNING("LUA error in %s. Stack size: %i", __FUNCTION__, lua_gettop(m_LuaState));
|
|
return false;
|
|
}
|
|
|
|
bool bRetVal = (tolua_toboolean(m_LuaState, -1, false) > 0);
|
|
lua_pop(m_LuaState, 1);
|
|
return bRetVal;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlugin_NewLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum)
|
|
{
|
|
ASSERT(a_FnRef != LUA_REFNIL);
|
|
|
|
cCSLock Lock(m_CriticalSection);
|
|
m_LuaState.PushFunctionFromRegistry(a_FnRef);
|
|
m_LuaState.PushUserType(&a_Window, "cWindow");
|
|
m_LuaState.PushNumber(a_SlotNum);
|
|
|
|
// Call function:
|
|
if (!m_LuaState.CallFunction(0))
|
|
{
|
|
LOGWARNING("LUA error in %s. Stack size: %i", __FUNCTION__, lua_gettop(m_LuaState));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|