c53b7e5d38
This speeds up the rendering preparation for small zooms.
51 lines
766 B
C++
51 lines
766 B
C++
#pragma once
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#include <QObject>
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#include <QRunnable>
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#include <memory>
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// fwd:
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class Region;
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typedef std::shared_ptr<Region> RegionPtr;
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class ChunkSource;
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typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
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class RegionLoader :
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public QObject,
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public QRunnable
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{
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Q_OBJECT
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public:
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RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource);
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virtual ~RegionLoader() {}
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signals:
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void loaded(int a_RegionX, int a_RegionZ);
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protected:
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virtual void run() override;
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private:
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/** Coords of the region to be loaded. */
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int m_RegionX, m_RegionZ;
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/** The region to be loaded. */
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RegionPtr m_Region;
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/** The chunk source to be used for individual chunks within the region. */
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ChunkSourcePtr m_ChunkSource;
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};
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