..
md5
Removed a few duplicate includes
2012-02-01 12:46:44 +00:00
packets
cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
2012-02-02 21:13:24 +00:00
AllToLua.bat
MCServer c++ source files
2011-10-03 18:41:19 +00:00
AllToLua.pkg
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Bindings.cpp
tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.
2012-02-02 14:11:54 +00:00
Bindings.h
tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.
2012-02-02 14:11:54 +00:00
BlockID.h
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
2011-11-07 22:59:29 +00:00
cAggressiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cAuthenticator.cpp
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cAuthenticator.h
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cBlockEntity.h
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cBlockingTCPLink.cpp
Socket-related assert fixes
2012-02-02 16:13:49 +00:00
cBlockingTCPLink.h
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cBlockToPickup.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cBlockToPickup.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cCavespider.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCavespider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChatColor.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChatColor.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChestEntity.cpp
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cChestEntity.h
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cChicken.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChicken.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChunk.cpp
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cChunk.h
Old code begone! ChunkMap cleanup
2012-01-29 21:40:21 +00:00
cChunk.inl.h
Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
2011-12-31 21:08:23 +00:00
cChunkGenerator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChunkGenerator.h
ChunkGenerator: rewritten thread-locking using the new RAII CSLock class
2012-01-29 14:29:26 +00:00
cChunkLoader.cpp
sprintf() begone! Replaced with StringUtils' Printf()
2012-02-01 13:43:47 +00:00
cChunkLoader.h
Replaced most FILE operations with a cFile object
2012-01-30 22:48:38 +00:00
cChunkMap.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cChunkMap.h
Initial cFile implementation (using stdio FILE) and test in cChunkMap
2012-01-30 13:54:39 +00:00
cClientHandle.cpp
cClientHandle: split packet handling into separate functions for clarity
2012-02-03 14:33:40 +00:00
cClientHandle.h
cClientHandle: split packet handling into separate functions for clarity
2012-02-03 14:33:40 +00:00
cCow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCow.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCraftingWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCraftingWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCreativeInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCreativeInventory.h
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
cCreeper.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCreeper.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCriticalSection.cpp
Fixed a problem in cCSLock (sorry); reverted cChunk
2012-01-30 21:54:40 +00:00
cCriticalSection.h
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cCuboid.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCuboid.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cDoors.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cEnderman.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cEnderman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cEntity.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cEntity.h
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
2011-12-26 21:54:08 +00:00
cEvent.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cEvent.h
Another cEvent fix, I wish I could get it finally right
2012-01-31 12:10:40 +00:00
cFile.cpp
sprintf() begone! Replaced with StringUtils' Printf()
2012-02-01 13:43:47 +00:00
cFile.h
sprintf() begone! Replaced with StringUtils' Printf()
2012-02-01 13:43:47 +00:00
cFileFormatUpdater.cpp
Replaced most FILE operations with a cFile object
2012-01-30 22:48:38 +00:00
cFileFormatUpdater.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFireSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFireSimulator.h
Removed nonsense "virtual inline" declaration from functions
2012-02-02 12:43:30 +00:00
cFluidSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFluidSimulator.h
Removed nonsense "virtual inline" declaration from functions
2012-02-02 12:43:30 +00:00
cFurnaceEntity.cpp
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cFurnaceEntity.h
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cFurnaceRecipe.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFurnaceRecipe.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFurnaceWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGenSettings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGhast.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGhast.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cGroup.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGroup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cGroupManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cHeartBeat.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cHeartBeat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cIsThread.cpp
sprintf() begone! Replaced with StringUtils' Printf()
2012-02-01 13:43:47 +00:00
cIsThread.h
new cIsThread object for thread encapsulation
2012-02-01 12:25:26 +00:00
cItem.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cItem.h
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cLadder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cLavaSimulator.h
Removed nonsense "virtual inline" declaration from functions
2012-02-02 12:43:30 +00:00
cLog.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cLog.h
sprintf() begone! Replaced with StringUtils' Printf()
2012-02-01 13:43:47 +00:00
cLuaCommandBinder.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cLuaCommandBinder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMakeDir.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cMakeDir.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.cpp
cSocket API fix (possible invalid pointer)
2012-02-02 07:47:19 +00:00
cMCLogger.h
cSocket API fix (possible invalid pointer)
2012-02-02 07:47:19 +00:00
cMonster.cpp
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cMonster.h
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cMonsterConfig.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cMonsterConfig.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cNoise.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cNoise.h
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cNoise.inc
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cPassiveAggressiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPassiveAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPassiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPassiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPawn.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPawn.h
Removed nonsense "virtual inline" declaration from functions
2012-02-02 12:43:30 +00:00
cPickup.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPickup.h
Very alpha water physic for pickups (The swim now)
2011-12-24 01:36:15 +00:00
cPig.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPig.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPiston.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPiston.h
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cPlayer.cpp
cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
2012-02-02 21:13:24 +00:00
cPlayer.h
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cPlugin_Lua.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPlugin_Lua.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin_NewLua.cpp
Added all current hooks to the new plugin structure.
2012-02-01 19:19:51 +00:00
cPlugin_NewLua.h
Added all current hooks to the new plugin structure.
2012-02-01 19:19:51 +00:00
cPlugin.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPlugin.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cPluginManager.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cRecipeChecker.cpp
Removed a few duplicate includes
2012-02-01 12:46:44 +00:00
cRecipeChecker.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRedstone.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cRedstone.h
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cReferenceManager.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cReferenceManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRoot.cpp
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cRoot.h
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cSandSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSandSimulator.h
Removed nonsense "virtual inline" declaration from functions
2012-02-02 12:43:30 +00:00
cSemaphore.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cSemaphore.h
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
2012-01-27 14:04:28 +00:00
cServer.cpp
cSocket API fix (possible invalid pointer)
2012-02-02 07:47:19 +00:00
cServer.h
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cSheep.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSheep.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSignEntity.cpp
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cSignEntity.h
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cSilverfish.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSilverfish.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSimulator.h
Removed nonsense "virtual inline" declaration from functions
2012-02-02 12:43:30 +00:00
cSimulatorManager.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSimulatorManager.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSkeleton.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSkeleton.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSleep.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSleep.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSlime.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSlime.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSocket.cpp
Socket-related assert fixes
2012-02-02 16:13:49 +00:00
cSocket.h
Socket-related assert fixes
2012-02-02 16:13:49 +00:00
cSpider.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSpider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSquid.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSquid.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cStairs.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cStringMap.h
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
2012-01-31 20:56:42 +00:00
cSurvivalInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSurvivalInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cTCPLink.cpp
Removed a few duplicate includes
2012-02-01 12:46:44 +00:00
cTCPLink.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cThread.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cThread.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTimer.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTimer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTorch.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTracer.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTracer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWaterSimulator.h
Removed nonsense "virtual inline" declaration from functions
2012-02-02 12:43:30 +00:00
cWebAdmin.cpp
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cWebAdmin.h
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
2012-01-31 20:56:42 +00:00
cWebPlugin_Lua.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cWebPlugin_Lua.h
Plugins can now be enabled and disabled through WebAdmin
2012-02-01 00:02:48 +00:00
cWebPlugin.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWebPlugin.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindow.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindowOwner.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWolf.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWolf.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cWorld.cpp
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
cWorld.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWorldGenerator_Test.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWorldGenerator_Test.h
Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
2011-12-26 23:23:05 +00:00
cWorldGenerator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWorldGenerator.h
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
2011-12-26 02:39:43 +00:00
cZombie.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cZombie.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cZombiepigman.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cZombiepigman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
Defines.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Endianness.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
FileDefine.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Globals.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Globals.h
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
lua5.1.dll
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
2011-11-09 22:17:30 +00:00
LuaFunctions.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
main.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
ManualBindings.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
ManualBindings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Matrix4f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MCSocket.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
MemoryLeak.h
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
2012-01-27 14:04:28 +00:00
MersenneTwister.h
MCServer should be running fast again on Linux!! YAAAY!!
2012-02-03 16:01:25 +00:00
PacketID.h
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
ptr_cChunk.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
SquirrelBindings.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
SquirrelBindings.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
StringUtils.cpp
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
StringUtils.h
MCServer should be running fast again on Linux!! YAAAY!!
2012-02-03 16:01:25 +00:00
tolua_base.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
tolua++.exe
tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.
2012-02-02 14:11:54 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3d.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
Vector3f.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3i.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua
MCServer c++ source files
2011-10-03 18:41:19 +00:00
wdirent.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00